guide have fun in 0.2.0: the best way to play is Not to play
Theres always someone who will be faster than you, you playing meta or not.
Its such a silly talking point that has no real meaning behind it Mash the clean
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" Its not about being "as efficient", it's about competing in the same universe. Consider Bulls vs. Lakers instead of Bulls vs. grade 2 at your local primary school. If it doesn't matter to you that's fine, but definitionally, that means it doesn't matter to you. Like I said; if you aren't measuring yourself or competing against others you can play with your big toe and an elbow and you're "viable", because there's no yardstick to measure with. That's fine if you enjoy it; that doesn't make builds viable relative to each other, which does matter when you do compete with others. |
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I do not play powerful and one hit knock out builds. I am now in 20% of act 2.
I am having fun. I believe that so are the 200k people in 24hr steamcharts having fun. I also think an equivalent number or more people in standalone client are having fun. I think you are wrong and I think poe2 is fun. 34pre98qua
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zoom and be fast - than u can produce money.
If you dont do it - U never can afford anything on the Market - The prices are going up and up and up, bye Divineseller Farmingbots and people playing Zoom builds and Price Fixer. Thats the biggest reason, no one is testing new stuff. U cant afford the items to test things out you are forced to compete, or u must live with testing out builds in campaign or t1-t5 maps, because u cant progress and see if builds perfome in late Game. This is so - against the so called "Vision" of GGG they want diversity and that we can test out new stuff. But it seems, they are so far behind there Development curve, that they cant test things out, before they get out. And so things happening like this Unbalance Loot disaster. Between Act 2/3 Cruel and t9 Maps, u rearly get any Loog anymore. U are stuck behind a big wall, and u must do one of the 3 Overpowered builds, to at least can get progress. And mostly thats because u dont get any Items on the ground or currency. I dont talk about endagem juicing - There u can find more. I am talking about alch and go , when u got nothing to invest in the first place. If there are more items - Items are Cheaper - U can buy missing stuff If there drop more rare items u can use them to progress. But drops are uncommen. If u use blue items, u need Currency to GambleCraft. but u cant do it - because u need them for Map ( Regal them ) - The droprate of currency on the Low tier maps and End Campaign , are 200% less commen than in 0.1.0 And i dont talking about the Magic Find Shit. The majority of Players did not do Magic Find at the Beginning of maps. But there was still more Loot and Progress. I think they silentnerf Currency dropps. Because there are more Items in the Loottable now. ( Spears a.s.o ) or they dont recognize, that some of these changes, also changed the way , how much currency drops. |
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zoom and be fast - than u can produce money.
If you dont do it - U never can afford anything on the Market - The prices are going up and up and up, bye Divineseller Farmingbots and people playing Zoom builds and Price Fixer. Thats the biggest reason, no one is testing new stuff. U cant afford the items to test things out you are forced to compete, or u must live with testing out builds in campaign or t1-t5 maps, because u cant progress and see if builds perfome in late Game. This is so - against the so called "Vision" of GGG they want diversity and that we can test out new stuff. But it seems, they are so far behind there Development curve, that they cant test things out, before they get out. And so things happening like this Unbalance Loot disaster. Between Act 2/3 Cruel and t9 Maps, u rearly get any Loog anymore. U are stuck behind a big wall, and u must do one of the 3 Overpowered builds, to at least can get progress. And mostly thats because u dont get any Items on the ground or currency. I dont talk about endagem juicing - There u can find more. I am talking about alch and go , when u got nothing to invest in the first place. If there are more items - Items are Cheaper - U can buy missing stuff If there drop more rare items u can use them to progress. But drops are uncommen. If u use blue items, u need Currency to GambleCraft. but u cant do it - because u need them for Map ( Regal them ) - The droprate of currency on the Low tier maps and End Campaign , are 200% less commen than in 0.1.0 And i dont talking about the Magic Find Shit. The majority of Players did not do Magic Find at the Beginning of maps. But there was still more Loot and Progress. I think they silentnerf Currency dropps. Because there are more Items in the Loottable now. ( Spears a.s.o ) or they dont recognize, that some of these changes, also changed the way , how much currency drops. |
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" Brother, I can't afford to turn a blue object yellow. They screwed up a lot somewhere with the loss of currency. I've seen more divine orb and exaltation orb than alchemy realms and kings Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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" Yeah thats so true. My english is not the best. But i mean the same. U cant afford anything, and blue items gambling into Rares, seems to be the Intended Vision - but there are no Currency in Early Map or late campaign, to do so. This is a big Problem and Issue for normal players and also the 20% of players with Time investment. The 2% on top of the table, a rushed out into t15 and above. They got everything the need for cheap. Or using Divine Seller sites. Normal Players experience must be the place, where the Balances should be made for. But i think this will not happen in weeks |
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" I think so too. Especially in EA, they should just nerf/buff/adjust on the fly as they see fit. However, I've seen the unfathomable toxicity of the PoE community. And I can fully understand why they chose to wait that long before implementing nerfs. They will probably also just make everything way too weak next season, to then buff accordingly. This is what the players caused upon themselves with their behavior sadly. |
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