How does Culling strike scale in co-op (party)?
I know the values based on rarity but it is certainly affected in multiplayer. For example my current buffed culling strike threshold for a white monster is 73% (+142% increased) but in party it takes around half of the health of a white mob to be culled.
Does anybody have the info? Last bumped14 апр. 2025 г., 15:39:25
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From wiki "Cull threshold is always calculated based on a percentage of single-player monster life. This results in a lower relative cull threshold when monsters are affected party stat bonuses."
All my energy goes to farm DW Daggers! BUFF MELEE!!1!1
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Thank you!! That's the answer I was looking for!
Based on https://www.poe2wiki.net/wiki/Partying calculated the following numbers: Culling strike threshold in case of player numbers Normal Monster | Magic Monster | Rare Monster | Unique Monster 1 player: 30.0% 20.0% 10.0% 5.0% 2 players: 20.0% 12.5% 5.6% 2.5% 3 players: 15.0% 9.1% 3.8% 1.7% 4 players: 12.0% 7.1% 2.9% 1.3% 5 players: 10.0% 5.9% 2.4% 1.0% 6 players: 8.6% 5.0% 2.0% 0.8% |
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