This is such an amazing game if you stop meta chasing

I uninstalled this crap week 1 and reinstalled Diablo 3. It's a masterpiece compared to this. You get in, get a dopamine spike, can run any niche build using Legacy of Dreams gem, and then.... have an adult life.

PoE2 is only fun to losers who live vicariously through streamers and enjoy sweatshop mechanics and don't understand what value to time ratio is.

(I never read replies)
This game feels alright early on because you can compensate with overgearing, so i assume you are still in acts or early maps. As soon as you get above t10 maps the game falls apart. There is something wrong with the balance and you can simply see that for yourself when you look at the damage values, its no science. Auto attacks deal 312% damage. So if you hit someone in the head with your stick it deals 312% damage but if you use a magical gem to use anime attacks you deal 265% damage, use mana and have longer animations? This is the reason why people dont like this game and say it doesnt feel good. Crossbow has a Railgun he needs to charge for just 2 seconds to deal 3389% damage but Flicker needs to generate power charges to do 629% on average? Ice Nova in Poe1 has 988-1481 damage and barely anyone uses it. In Poe2 its 127-191 damage! Meanwhile a single cast of LS fires a 514% damage projectile that hits 33 times again. Like the damage is so absurd completly beyond reason. You dont even see the HP bar move when you use some skills while everything is oneshot when you use another. That is NOT a amazing game.
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Kerchunk#7797 написал:
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Galyan#8109 написал:
Your argument would have value if LS isn't the only viable build to progress. Any other builds are just an errand.

Not everyone is a masochist like you who enjoy enduring this abomination which is 0.2. We play the game to have fun, apparently its not part of the vision.


It would be difficult to imagine a comment more perfectly illustrating OP's point.

All of this just comes down to this word "viable." You all use it constantly and talk about how there's only one "viable" build but your definition of viability seems to be "I'm able to clear content as fast and efficient as any other build," which is just an insane expectation that no amount of design and balancing work is likely ever going to achieve so you're just setting yourself up to be constantly angry and disappointed.

I played an "off-meta" build in 0.1 that everyone said was "not viable" and I had a f'ing blast. I had no trouble clearing all pinnacle content through max difficulty and I always had enough currency to upgrade my gear and experiment with different strategies. Was I clearing as fast as Spark Stormreavers? Absolutely not, but guess how much I cared? Literally not at all because why the f would I waste my time thinking about it? The fact that there were faster builds than the one I was playing didn't make the game any less fun for me because, like OP said, that's just not how I define success or viability and if more of you would just focus on your own experiences with the game instead of constantly watching other people play and thinking about how you compare I promise many of you would be happier and less angry about everything all the time.


I agree with you but the problem is that you can only get so much defense so offense and speed become your only option to beating content once you get to a certain point.

And then the supposed counter argument is that "Not every buld can beat all content" Rubbish, whats the point of working on my build if it cannot beat the content on the game? Is that not the ultimate goal to make a character that is able to clear everything?

Very quickly your basic defenses become obsolete, you damage plateaus and you need to find other ways to survive and increase your damage outside of getting "Better" gear.

This is usually done by combining unique items with certain skills/support/buff interactions. And currently only a handfull of combinations offer enough of a power increase to complete this.

Even if I was to say, sure I could make toons for breach, ritual, delirium, expedition encounters (Am I missing one other?). None of those are so vastly different from each other that a different builds would be increasing your chance of success enough to warrant the effort.

I had something else in here to write up, BimboBoy1994#7337 has beaten me too it so I will just leave this below.

"

BimboBoy1994#7337
This game feels alright early on because you can compensate with overgearing, so i assume you are still in acts or early maps. As soon as you get above t10 maps the game falls apart. There is something wrong with the balance and you can simply see that for yourself when you look at the damage values, its no science. Auto attacks deal 312% damage. So if you hit someone in the head with your stick it deals 312% damage but if you use a magical gem to use anime attacks you deal 265% damage, use mana and have longer animations? This is the reason why people dont like this game and say it doesnt feel good. Crossbow has a Railgun he needs to charge for just 2 seconds to deal 3389% damage but Flicker needs to generate power charges to do 629% on average? Ice Nova in Poe1 has 988-1481 damage and barely anyone uses it. In Poe2 its 127-191 damage! Meanwhile a single cast of LS fires a 514% damage projectile that hits 33 times again. Like the damage is so absurd completly beyond reason. You dont even see the HP bar move when you use some skills while everything is oneshot when you use another. That is NOT a amazing game.



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eeeeechuta#7800 написал:

it's an amazing game in every way.


lol
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Hornsent#1110 написал:
If I do what you're saying, I wouldn't play this game at all.

I want to insta-delete content with proper build. And delete it faster and faster. That's what fun for me, that's what was fun in Diablo II (this game claims to be it's successor).



700 sanctums on insta-deleting the boss and 200% or so movement speed. Was super fun.


Sounds like you really enjoy PoE 1. Thankfully it's still there for you.

This isn't PoE 1 nor does it need to be.
SSFBTW
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eeeeechuta#7800 написал:
This is a game, not a job.


True and that is why playing endgame for fast clear speed makes no sense! Why people play endgame and chase faster clear speed? To farm for items to make it even faster in a continuous cycle that has no purpose!


Anything after the campaign is an ERROR! The existence of maps is what created the zoom zoom sickness!
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eeeeechuta#7800 написал:
Seriously, if you go slower,
stop joining parties that want to blast through everything at lightspeed,
stop envying YT videos blasting faster,
and most importantly stop one-shotting bosses,
it's an amazing game in every way.

From a game developers perspective, you spend all your hard work, designing something challenging, and it IS sad, that so many people rejoice and celebrate in insta-deleting that content.

They KNEW about LS, and primal strikes, and wind serpent. They set it up for you, for you to discover. So imagine their reaction with all the initial QQ about "spears no damage waaah". And now "LS meta so boring waaah". I dunno man, if I was GGG I'm just shaking my head at the masses.

BTW the white mob meme on reddit was funny but also true. The monsters in this game deserve a fighting chance, because they are really well made.


+1 to all of that

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eeeeechuta#7800 написал:
This is a game, not a job.

do you have the same attitude when you play a MMORPG? flash-news: not every game has to fit every person on this planet.

side-note: PoE2 even has the MMORPG tag in steam-store :-P
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Последняя редакция: Naztrey#9177. Время: 16 апр. 2025 г., 06:43:51
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Urza_Mechwalker#7393 написал:


True and that is why playing endgame for fast clear speed makes no sense! Why people play endgame and chase faster clear speed? To farm for items to make it even faster in a continuous cycle that has no purpose!


Anything after the campaign is an ERROR! The existence of maps is what created the zoom zoom sickness!


If PoE never introduced maps and endgame, it would have the same player base as Grim Dawn, and there would have been no PoE2

People have so much nostalgia for D2, but D2 now would be exactly where other arpgs with no post campaign content are now.

That's no slight against either game (I love Grim Dawn, and I still play Project D2 and D2R each season) but lets be for real here.

As for OP, I'm glad you're having fun, but my experience was GGG promising melee would finally be fixed in 2, and I went all in on Warbringer as a result. The result was tedium, and straight boredom by deep into maps. The game has a long way to go IMO before 'amazing in every way' or 'masterpiece'.
Последняя редакция: kanoxuk#4589. Время: 16 апр. 2025 г., 07:14:44
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eeeeechuta#7800 написал:
Seriously, if you go slower,
stop joining parties that want to blast through everything at lightspeed,
stop envying YT videos blasting faster,
and most importantly stop one-shotting bosses,
it's an amazing game in every way.

From a game developers perspective, you spend all your hard work, designing something challenging, and it IS sad, that so many people rejoice and celebrate in insta-deleting that content.

They KNEW about LS, and primal strikes, and wind serpent. They set it up for you, for you to discover. So imagine their reaction with all the initial QQ about "spears no damage waaah". And now "LS meta so boring waaah". I dunno man, if I was GGG I'm just shaking my head at the masses.

BTW the white mob meme on reddit was funny but also true. The monsters in this game deserve a fighting chance, because they are really well made.


Modern gamers want to hyper optimize everything and feel powerful as opposed to challenged. The mindset has changed unfortunately.


People say "its a game, it's a game" then why the f are you optimizing it as if it was your job? This is bigger than just POE2. This is a cultural shift towards people not being able to enjoy life for what it is.
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eeeeechuta#7800 написал:
This is a game, not a job.


Then why do you feel the need to be hyper optimized? This argument contradicts itself. If you truly wanted the feel of playing a game you would enjoy challenge and progression. What fun is a game where you just have an "I win" button?

You don't want to PLAY a game, you want to WIN at a game... Huge difference.


People in this camp I guess feel like they need to win in a virtual world to distract them from their losses in life.

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