There is hope for melee-lovers
" imho: the only point it proofs is, so you're trying to make something work that isn't ment to work in the first place. it's fast attack speed weapon, thus it shines for on-hit and crit chance builds. on top of that: the entire spear-skill-set is built around either bleed or elemental. compare with quarterstaff: there are multiple physical dmg skills. spear doesn't have that. maybe change to quarterstaff? it's not a raw phys dmg weapon in the first place. like you gotta use what the game offers you. if you're trying to conjure up a wonky build, kudos to you. i like that effort. but you gotta learn so it will fail at times, like using spear for raw phys dmg. it kinda would be the same if i'd try to use a 2h-mace and stack attack-speed and crit chance on it. it clearly is the wrong approach from the very ground up. side-note: not every weapon can serve every need there is. else GGG has to make 50+ skills for each and every weapon. pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Последняя редакция: Naztrey#9177. Время: 16 апр. 2025 г., 07:22:27
|
![]() |