Enemies revive minions at infinite range
Yeah, then, there's the case of ritual rares that do not appear on minimap. I spent 5 minutes looking for that bastard yesterday...
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What would be the ideal fix: Lower their life or defenses and have them revive next to the rare mob. To keep them sturdy as they're now, they should transfer damage to their master if they are in its presence at 10-20%. Their revive should have a cooldown too, maybe 3-5 seconds.
I like that the reviving minions are relentless and pose danger for the summoner playstyle by ignoring my minions, but the gameplay is too jank in its current iteration, especially when using a controller because it's hard to tell my minions to focus down their master when his minions keep chasing me and stealing the auto-focus on themselves. |
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" Yeah they should have limiter range around summoner where they can be revived. |
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Thanks for posting, guys. Hopefully this thread gets GGGs attention. A few of you have mentioned a solution that sounds like the obvious and best fix: make the minions spawn beside the summoner. I also like Summoner#7705's suggestions of having a cooldown, and having some damage transfer from minions to summoner.
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Yup - have had this, the minions are infintely engaging you from out of nowhere, and having to search screens and screens in all directions to find this guy.
Another fine fucking GGG implentation here. O,o GGG - Why you no? Последняя редакция: JoannaDark#6252. Время: 4 мая 2025 г., 13:44:48
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