Upcoming Plans for 0.2.0g

There is a bug when u try to take out gems with support instead into inventory, you put all of them in guild stash the supports just dissapeard.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
I believe not only bosses have bad loots now, but rares too. I am currently farming highly-stacked T15 maps with 9 tablets (3 towers), each with a high % of rare monsters, so I reach over 150% increased rare monsters, and basically all their drops are completely worthless.
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SiNnA#3842 написал:
Seems like you GGG choosing people that hate your game over who likes the way you visioned it.

Loot is endgame, loot is the difficulty of the game - increasing loot drops will hinder it and you know it GGG. Stop casualizing and trivializing the game, stick to the vision, before it turns into another arcade D4 weekend special game.

A very disappointing move.


go ssf
Is the loot buff gonna look like this?

0x50=0?
Последняя редакция: InvRnd#4436. Время: 17 апр. 2025 г., 06:51:22
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Seems like you GGG choosing people that hate your game over who likes the way you visioned it.

Loot is endgame, loot is the difficulty of the game - increasing loot drops will hinder it and you know it GGG. Stop casualizing and trivializing the game, stick to the vision, before it turns into another arcade D4 weekend special game.


Good lord how do people like this exist? Imagine thinking the loot drops are acceptable right now. lol. Their "vision" is exactly what is responsible for the bad gameplay and recent reviews. Sticking to it with only further exasperate issues.
where atlas fog bug fix?
Whats the point of more and better loot in the ground when all my items are gonna come from the trade site anyway since theres no ways to truly craft what my character needs to deal with the endgame
The pale flame of his heart disappeared in his azure reflection.
The work of a life.
Ambitious, and unfinished.
I've been playing POE for a long time and there really is something wrong. I don't feel rewarded in the game's current format. I make 50 fully buffed maps with all the mechanics and still I always feel like I'm spending hours of my life without getting anything in return. I'm a father without much time to play and this has a huge influence on my choices. I have some money set aside for micro transactions and chest tabs, but I have no desire to invest in the current format. There's no way that no one from GGG is reading these comments. The alchemy orb is extremely scarce and this doesn't make sense, orbs are for crafting, but we have to save them for eventual situations, this impedes exponential progression.
Great changes but... The loot from monsters in the end game deserves your attention in its entirety. The problem is not only with bosses and azmeri wisps, but with magical and rare monsters in general. By improving only the loot from bosses and azmeri wisps, you will make this content mandatory and maps without these mechanics will be useless...
Sounds like a fair change and lookin forward to it, game feels a lot better in only a few weeks frankly.

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