Upcoming Plans for 0.2.0g

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mpathyk#7624 написал:
If you're going to tie loot to wisps, at least make them move on their own without us following. Having to wait for them to possess mobs is a huge death risk, and generally not fun.


This is true. Sometimes the wisps move through almost certain death spots, I have learnt to just skip wisp clear the area around it and then trigger it.
sounds great, lets go!!!
gg? tradesystem is dead, trying to sell some itens CHEAP just to see how much whispers i got, and its seems dead

drop this shit patch soon
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SaKRaaN#0012 написал:
tbh if they give me 0.1 with economy reset at least I would enjoy playing the Monk.


I completely agree
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You paid $30 for an EA and expect people to work through holidays for you.


[Removed by Support]

The silence is deafening. I guess GGG has nothing to showcase of value, as attention is now focused on fixing the major screwup that is 0.2a-f.

On a side note, I did try a LS Huntress and had a lot of fun. Again, Jamanra was a showstopper and I struggled with it. Finally, I saw screw it and loaded up on Spirit gear and turned minions loose on that bastard. That was the only thing that got me through that roadblock.

They need to fix jamanra 2. It's too punishing.
Последняя редакция: Yrone_GGG#9576. Время: 26 апр. 2025 г., 14:03:55
at this point ._. I've done with this patch. League mechanic is meh. Spectres are meh.

There'll no new contents until 0.3 for sure. Im just waiting for POE1 contents.
First, the main issue now lies with that legendary spear. Even if you increase the difficulty of this season by 100%, that weapon boosts players' abilities by 300%, effectively making this season easier. Therefore, nerfing the golden spear is something that needs to be prioritized.
Second, I agree with your plan to "slow down" players, but it must not include the story stages. Difficulty represents the greater impact of each player's choice on the game, but at the beginning of the game, players lack skill points, equipment, skill connections, and currency consumption options. Therefore, before meaningful choices appear in the game's story stages, making the game harder is meaningless. You could try allowing players to obtain more gold early on, giving them more choices in equipment.
Third, I believe that increasing player interaction with monsters is very meaningful because the way players interact with monsters in combat is less replicable compared to build composition, making high-level players' skills more valuable and attracting more players to aspire to high-level play.
Fourth, if you want more player interaction with monsters, I think you need to give some skills a certain cooldown. This would make it easier for players to try carrying more skills.
Fifth, balance is crucial. Balance makes players' choices in the game more meaningful, and more meaningful choices make the game more fun!!!
Nobody cares about balance changes in the middle of the season! If you make a season that's completely messed up from the start, are we supposed to wait 3 months for balance??
hope quick~
The nexus system is just terrible.

I honestly can not understand, why game delaying me from playing actual game?
By the lvl 89 i only got 14 atlas points, 4 of them from unique maps.

So i actually met only 5 nexuses. That is just obnoxious feeling.
40 hours in game and zero progress at Atlas.
I tried to understand, but i can't.

Why game force me to skip all my maps, all my content and league, all my Towers?
Why i must pursue those Nexuses?

I have opened huge part of the map, and skipped like 90% of content, because i have to find Nexuses. It is really repulsive. I can't force myself to run another 100 empty maps just to find a Nexus.

If this is a permanent new system for Atlas - why do Atlas provides such influence on gameplay, on mechanics?

If developers prohibit me from getting points - make Atlas less powerful?
What was wrong with old system?

I feel like i don't have a goal, don't have a point.

If in previous version every step felt like and achievement - now i just helplessly roam across the Atlas.
I don't feel that i am reaching something, that i am doing any progress.

Why should i fight random, which generates my Nexuses, at such important and core part of the game?

Or i misunderstood everything and should just focus on league mechanics? But if so - i will never complete the Atlas.

Well, not in time, which allotted to league lifespan (unless it is Settlers).

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