Upcoming Plans for 0.2.0g

A couple of notes regarding loot drops.

Since playing 0.2 I noticed a lot of rares barely dropping any items (like 1-3 normal or magic items). This has never happened in 0.1, they almost always dropped a couple of currency items on top of a few gear items. I think this is a compounding issue of Azmerian Wisps.

Also I really hope that we will get more buffs for severly undertuned skills.
It is compeltely beyond me how skills like Supporting Fire or Spear of Solaris got a pass during your game testing, there is no way somebody tested these and said:"Yep that is in a good place"
What happened to the increased rarity chances for each mod a rare has? It’s almost like that was removed from the game. Dont just address bosses
unplayable mid dogwater game, pls Jonathan, make ur own game as an OPTIONAL WAY to play...like ruthless.
literally talk to Chris and let him come back and fix the game, this is unplayable and not fun.
refund supporter packs, since the vision switched so drastically!
IGN PoE 1: @FluffyMetamorph

IGN PoE 2: @Fluffman
GGG stop waste your time with poe2. Game is dead with that vision
I'm done. Goodluck on your stupid vision.
:(
And the forgotten Weapon Locking system? Any news?
Loot drops need more changes
Is it so hard to raise the base loot ? Its not a bosses or wisp only problems its just bad overall its not fun doing three tower to put 9 tablet with quant, rarity on map & gear + deli oil to drop nothing

The endgame is not worth the campaign snoozefest
the speed of reaction to problems is impressive.
I have been working for over 20 years. And during holidays there are always people willing to work for double pay. Moreover, during periods when something does not go according to plan, everyone works hard until the problem is fixed. weekends...when your house is on fire?(and it is also a home for thousands of consumers of your product.)

Maybe I'm wrong, but during POE1 the reaction to problems was very fast. including dupes and other bugs that broke the game and the economy too much.

Now GGG has reached a higher level, and what kind of service do we see? Dupes are not fixed from day 0, the reaction to balance is beyond the weekend wall.
Releasing content that does not have a minimum level of testing.

Um, is this a normal path of development?


PS Disconnected from the server x 10 last hour.

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