Upcoming Plans for 0.2.0g

Really need to include chests and things and other searchable in your passes.

If a chest is yellow it should guarantee a yellow item.
If its blue a blue.
and so on

It is feels like a massive troll to see something that is the same colour as rare items and it some only contains 1 blue and sometimes not even that
You cheated us, you took my money and stole my time, this game is no longer poe2 or ARPG maybe this is a terrible money pit of blizzard, give me my money back.

I can't get support for any problem, the game sucks, you even delete the comments we write but you don't give any support,

You have no respect for the players GGG, I want my money back, I never want to support you anymore, you scammed me.
liars
Take your time, go on holidays, get some rest, no need to hurry, and come back in december. Thank you for hard work.
GGG has made some odd choices. The good loot from bosses in campaign mode is foundation-level, basic, and normal. It's inexplicable.

White monsters should remain weak everytime, blue ones should provide a challenge just like the yellow ones. And bosses should be a great challenge. There's no need to reinvent the wheel, because this formula has worked well since time immemorial.

Love this game but please, don't change things that work well.
With the way this is going, it's more and more likely that Jonathan is going to give us an apology video. These posts are so out of touch with what TRUE FANS of the game want, and the passive aggressiveness from Jonathan with the "git gud" type of commentary is not it.

Really hoping for GGG to rebound but after playing Last Epoch, I'm not even sure I want to return to playing this game. They listened to their community and launched an absolutely AWESOME update.

People don't want to hear this but POE2 is closer to D4's state than people think.
In my professional opinion, this patch regarding end game juicing and loot, was very much "one step forward and two steps back"

The one step forward:
Made towers rewarding by giving up to 3 tablet slots by taking more risk on the tower. Incentivized running high-tier waystones by buffing influenced nodes based on the tier of the waystone that was run.

The two steps back:
Nerfed the ever-living-shit out of tablets so that even though you're getting 3 towers in one, you have have put in 3 perfect 7% quantity tabs to get 21% quantity. Which isn't even the highest roll you could get for item quantity last patch in a single tablet (I think- It's been a minute since I played last patch).

What this actually accomplished:
Made pathing towers even more tedious and less rewarding. Yes its nice that I can get more mechanics on more maps with this new method, but in the end nobody cares about that. We care about juicing drops in the maps first/above all else.

Last patch I could waste a similar amount of time, but could run shit/low tier stones on towers to "get them over with quickly" and then I could at least properly juice an overlapped area for my time. This patch it takes more time for 1/2 or 1/3 the reward. That feels bad.

You want to keep towers and fix this mess?

Here is what you do:

#1 - Fix drops. You haven't admitted it but there is obviously a systemic problem with drops that goes beyond wisps.

#2 - Revert the power of tablets to the 0.1 patch level.

#3 - Change 6 mods on tower stones for 99% influenced to 3 prefix mods = 99% influenced, and add a 5%/10%/15% buff to the tablet modifiers for 1/2/3 suffixes. You could even give us a reason to run 6 suffix corrupted waystones on towers and give us a 25% buff to tablet modifiers if you do that.

This would be for a normal 6 affix map 99% influenced and 15% buffed tablet explicits.
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matwot01#7192 написал:
PLEASE Fix specters! I move hardly any distance and they turn into wisps, removing all my damage, and the issues between weapon swapping with minions is atrocious, I wanted to set up a detonate dead with terracotta soldiers on the weapon swap, but EVERY time I enter a new instance I have to re-distribute my spirit between weapon slot 1 and 2. it doesn't stay where I set it. (i.e. 40+soldiers)

also, having separate revive timers for weapon swap 1 that is persistent, and a separate timer for weapon set 2. This would make it feel so much better to weapon swap like every other class can.....

often times to control my specters from being lost in wisp for somewhere, I was having to resort to a weapon swap to FORCE de-spawn them, then force them where I want. but if one single minion dies, then when I weapon swap ALL the minions are dead. everything about the feel of minion movement feels absolutely garbage.

GGG, please fix this......
Yup soo many issues with minions, they nerfed their dps and on top of that they nerfed their hp which is essentially a multiplicative nerf since dps,hp and survival goes hand in hand + the nerf affects the summoners survival too cause minions can no longer survive and a summoner without minions is a dead fish in the water.

On top of this comes all the other issues with bad AI, weapon swap, getting stuck in doorways, minions missing targets at certain ranges or due to elevation differences, entire army gets wiped by one boss aoe skill multiple times in a row due to respawn timer and boss animation being in sync and having no way of moving minions away etc. List is long and many of these issues could be solved if they would just LET US HAVE CONVOCATION. There is a reason every summoner in D2 uses enigma, you need a way to reposition ur minions instantly
Последняя редакция: MrPedez#4934. Время: 19 апр. 2025 г., 19:40:36
Hi, can we have some REAL poe1 content, thanks? Been a year almost. Or is it "Fuck you people who supported our past and made our meme game possible today"
Последняя редакция: PoEFreshie#2504. Время: 19 апр. 2025 г., 20:11:51
Any chance of adding WASD to PoE1? game feels clunky after playing 500 hours in PoE2

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