Upcoming Plans for 0.2.0g

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JakeyBuoy#6873 написал:
youre buffing campaign when even slowest of casuals are done with it and wont touch it till 0.3? smart


It's the 3rd week of the patch and I'm still in act 3 cruel.

Back then, I'd play poe 1 for 2 to 3 hours after work to destress. Now, after finishing one area in the campaign, I'd go back doing paperwork because I feel like it's more stressing doing the campaign.
Expect Atlas map bug to be fixed. That should be done in this patch otherwise leave
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NathanielM#4655 написал:

*Monsters in game dangerous in a way Tier 15 Map with max modifiers unplayable unless you are a ranged build.


Nah. By the time you are halfway in your attack/cast animation, monsters already got in melee range towards you. Ranged builds no longer exist, everybody is melee whether they want it or not.

what makes the game very bad
is the lack of gaming skills (everything is weakened at the moment)
lack of rewards
narrow passages...It's a madhouse.
Последняя редакция: john55#3834. Время: 21 апр. 2025 г., 21:07:25
I like the idea of buffing the drops when you kill a boss for the first time. Especially the Act bosses. During the campaign it could be really helpful, with a bit of luck, to keep up with the gearing demands.

I would suggest making the Act Bosses drop a unique the first time as part of the package. It would add a sense of accomplishment and ooooh factor (especially for newer players). And honestly, I suspect it would encourage players to make new characters and try to work a build around it.

My experience with Last Epoch SSF gave me a number of uniques, and while some of them were not my cup of tea, some prompted me to dream up a new toon with a new build, and then go for it, just to see it and experience it.
POE2 RIP
I really hope GGG sees this comment.

PLEASE look into BUILD DIVERSITY.
It has been a problem since even way back of POE1. The only time it's fun to play is when you have to go META builds. Which is wrong! The game has to feel good at the get go using whatever skills you love to play! Like in POE1, skills like Flameblast, Firestorm, Freezing Pulse, Divine Ire, Ice Crash, Rain of Arrows, Spectral Throw? Why do this skills exist if you cannot continue to play them at all to kill any of the endgame bosses. Funny thing is I remember these skills were dead for almost 10 leagues already and everytime I come back to play POE1 I have to end up playing the same boring builds like Lightning Strike, Lightning Arrow or whatever that is meta for that league. Just look at this league, you added so many skills but the only skill that people play is Lightning Spear??? Then not to mention you devalue all the other gears meant for other builds because nobody plays them so even if you get a nice drop, you can't sell it because nobody buys them and hence you cannot afford to buy the inflated Lightning Spear gears smh...

TLDR : Don't be shy to buff all other non meta builds even if it means it gets a bit overpowered. Just let the players have what they want. We had enough of playing only 1 - 2 playable skills. If players are able to play other builds, the general loot that drops becomes of value and also easier to sell, making it a much more enjoyable time playing the game. They do not need to wait for a jackpot Lightning Spear related gear to gain currency.

[IMG]http://i61.tinypic.com/jzw5q9.jpg[/IMG]

Hello :3
WHEN IS THIS PATCH COMING OUT
Way to completely misunderstand the scale of the problem with loot.

These changes are like trying to make a gunshot victim dying in the street feel better by giving them a subway sandwiches gift card.

Not only is it a complete lack of understanding of the problem, it’s insulting to the guy bleeding out in the street. He may be dying but he’s not an animal, even without the gunshot wound he wouldn’t eat subway.
Please add more buffs to other builds. There is a sparse diversity in builds that it boils down to 3-7 are the main and only viable ones worth playing.
Последняя редакция: Dreamy#2754. Время: 22 апр. 2025 г., 01:41:20

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