Xesht doesn’t feel worth
What’s wrong
After the Hand of Wisdom got nerfed and Breach rings took a hit in quantity, I honestly don’t feel like picking up splinters or running into Xesht at all. I believe if you can beat difficulty 4, you probably already have a better glove equipped anyway. What I was hoping for Xesht is supposed to be one of the big bads, a top-tier boss fight. I’d love for the Hand of Wisdom or maybe sth new to actually feel exciting again. Otherwise, the whole Breach side of the atlas tree feels kind of dead. Some ideas I get it, in 0.1, Hands were everywhere and people were printing it by running Xesht 100+ times a day. Totally busted for trade league. But personally, I love the idea of an Uber boss having a chance to drop something super rare and powerful, like a chase unique that feels amazing when it drops. Right now, the issue is that the drop rate is too consistent. So of course people just mass-run Xesht all day and make steady profit. What if Uber bosses have a low drop rate by default, but there were ways to juice them through regular maps? Like finding a special Breach encounter in maps that buffs your next Uber Xesht. That way, Breachstone farmers still get their base drops, but regular players doing maps actually feel like they’re building up to something big. For context Didn’t play PoE1, but I’ve got over 1,000 hours in since 0.1, and about 200 in ssf. Probably my longest-played game ever. Super into it, just hoping 0.3 smooths some of this out Last bumped18 апр. 2025 г., 11:41:48
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