Tuning for campaign difficulty through the acts.

For 0.1 and 0.2 patches, normal campaign was really slow and somewhat difficult. For cruel the game gets way easier? And the power spike at endgame looks fun, was fun in 0.1 but cant speak to 0.2 because I did not play through this campaign.

I hope that for next patch the flow of the game feel's better. I would prefer that cruel feels more difficult that normal campaign acts. And that difficulty challenges are moved to more end game content such as uber bosses and high tier maps, or added content we still lack like breach or delve.

Many players see campaign only as a roadblock to get to the endgame, we won't enjoy it no matter what you do. However PoE1 at least got the flow correct. The first acts were low resistance requirements and no penalty for dying, allowing you to become slowly integrated into learning and building your character. Then the later acts you were familiar with all boss mechanics, so naturally easier, however higher resistance requirements and death penalties.

When the difficulty is centered around understanding boss mechanics the game becomes more enjoyable for repeat campaign playthroughs, however the difficulty appears to be artificially created against high mob health, slow movement speed, big area maps (things which only make the campaign take long for no good reason).

I'm not saying add XP loss to cruel, but cruel shouldn't be named "cruel" if its easier than normal. I'm also not saying make cruel harder, because the game is boring AF and you lost a lot of players before they could even stomach the grind to endgame. Just make the game get progressively more challenging.

Last bumped18 апр. 2025 г., 13:07:25

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