Playing together in a group is very limiting.

This game seems to target single player only but still has the option to play as group of 6. I always like to play with my friends together - but somehow the difficulty scaling is very disturbiung.

I know there is this option of level downscaling, but it seems not to be that issue - we have been at the same level many times..

When we started Dawn of Hunt together we had many problems to kill a boss together. But somehow when plaing alone it feels like a peace of cake... the one who is a meele close combat char that builds up a lot of damage in a longer time period is useless when the boss character suddenly changes focus because of other players that can't be in close range because of the lacking defences.

So many times everyone had to play it for himself to be sucessfull in that campain.. the same in endgame with atlas skill points like Trial od Chaos... When playing together we feel like beeing penalized massively - therefore what is the point of up to 6 players together? I have a build when i play alone i can burst many monsters at T15 +1 +2 maps with one punch... playing together in a 2 or 3 group i need 2-4 more punches instead of 1-2 to get all the extras to kill the whole group.

The same is with loot. When everyone plays for himself we can get more loot for our guild stash.. but playing together we get the penalty to have less loot for our guild and therfore what is the sense of having more time to kill in a group and the to get less loot? This is senseless! Either you make it single player only or introduce a group player friendly idea.
Last bumped19 апр. 2025 г., 22:22:35

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