Sekhemas/Sanctum
Was it really necessary to ruin trial of sekhemas too? the thing was pretty fun to run, it was so good i actually dropped maps to just focus on sanctum last league, all you had to do was fix the blink cheese and that was it, but no, gotta add a new teleporting mob that either insta chills you or spams you with projectiles (8+ projectile barrage, and you can face 4 or 5 of these mobs at the same time during the test of time), "just get more damage" isn't a counter argument since these mobs can also shoot offscreen, and then there's the new rng gauntlet room.
Seriously, who came up with the idea of adding one more GAUNTLET room? one that has a lever placed on top of a spinning fire trap? one that has 3 bridges full of portals spitting orbs at random rates (don't know if it's bugged or just designed like this but it's bad) while ranged mobs from below the stairs snipe you nonstop? gauntlet rooms were already the worst type of rooms, do you really think players come up with he blink cheese only to save 10 seconds? Could it be that this is how the "players were farming too many incense relics" problem was "solved"? adding a new rng room designed to brick runs? Last bumped20 апр. 2025 г., 03:33:20
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