Honest feedback on the current state of PoE2 after 900 hours played .
Last Epoch just launched it's second season so decided to give it a shot it's honestly amazing how good it feels to see not only loot drop, but loot that improves your build.
Here, i have to buy my upgrades with whatever meager drops i manage to stockpile with nothing of value ever really dropping meaning i have to sit on my ass not playing while i search various items with the clunky interface that is, somehow, worse than for PoE1 as there are so many missing parameters in the drop down menu that finding something easily just isn't really possible. But yeah, it's nice you're doing something about the loot, monster speed and atlas but it feels like slapping band aids on a festering wound.. the underlying issues are still there, main one being the vision for this game clearly still being ruthless. Anywho, i agree with most of the OP's points cos it's really hard not to if you spent triple digit hours playing this slogfest of a game. |
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I honestly feel like POE2 has lost itself in trying to do everything, resulting in a lacking experience across all of its systems and gameplay direction.
Why have this giant skill tree with all the versatility and variety possible if no one is going to want to try it? Why are we trying to be a power fantasy ARPG but making most skills unusable without 3 extra steps? Why are we balancing this game like its an MMO and restricting loot around a trade economy when this is played mostly as a solo coop game? This game has tried to do alot of things but its holding itself back from doing anything right, it wants to be a power fantasy ARPG with one of the most diverse skill trees one could create and make an infinite number of builds possible but 70% of the player base is using a single build because they feel as if its not worth the time or effort to try, and who can blame them? bad builds can barely clear the campaign and make an already drawn out process longer, you want meaningful combat but make every skill and ability terrible to use apart from a select few that seemingly play outside of the box. The campaign is very much a pain point that isn't going to leave this game because of this rough place POE2 finds itself trying to be a souls like, i don't think anyone wants to play the same souls-like every 3 months or the same hard story every league to access new content, i find it a complete waste of time and kills any motivation to go try out new things being gated behind a 20hr hinderance. While doing all of this it is also trying to be a Pseudo MMO by what feels like restricting loot drops and making things Rarer and drop in pitiful amounts to support an trade economy which is just taking away from what could be rewarding content, i honestly think this should be axed to focus on making POE2 a good game before making everything so asinine only few people will enjoy it. |
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" True words . Very true . This feels like an mmo now that you say it . Every league we have 2-3 supreme builds and noone cares about anything else . And they are right to do so because as you have said , most builds cant even clear the campaing . On the economy note , yes : They are trying to restrict the economy by limiting drops but still allow this blatant RMT that has been going on , which is by far more harmful than players dropping some divines and gearing their characters out faster . Chasing after meaningful combat , we lost meaningful player progression .. Trying too hard to be the elden ring of arpgs . I get the revolutionary spirit . I really do . But this still should be an arpg . Which is about loot , progressing you character and blowing up monster hordes. Последняя редакция: keroysho#6433. Время: 20 апр. 2025 г., 09:38:55
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Do not agree on loot. A slight buff would be fine. Dont flood us with yellow stuff like other arpg do.
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+1 OP
I agree with pretty much everything |
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" -1 They are outliers that get fixed in balance. Its not meant to be brain off. It will be slower than POE1. Whether its next league or 2 weeks from now. Overturned things get patched out eventually. " +1 Yes stuttering, loading, invisible floor/monsters. All this stuff needs improving for sure. Internet: Give us prediction mode already. " -1 Its an online game, you're never stopping this. Not saying I want them to do nothing about it, its just not something you can "get it out" with online media. Reduce it absolutely. " -1 I dont want automated trading in the game. " +1 I think basekit, we just need 1:1 POE1 harvest and essence. Scrap their current essence system. And give us some BASELINE crafting. I think POE1s version of harvest is more than fair for that. " + or - 1 Ill agree some polishing, I feel like as the game develops, along with this next patch comming out. The campaign will be more smooth. " +1 Yea I dont get why you cant manipulate the checkpoint map with the arrow keys. " + or - 1 Adding something like this to the game, its just more processing power. And the game is currently struggling as it is performance wise. Would like it but it can wait. " +1 Usain bolt is in several mobs still sadly. All the Utzal mobs(vaal stuff) are way too fast, they even dash to you with smoke attacks. Even the extremely large guys carrying a several ton sword can run faster than us. They have toned many things down, but there are still just question mark fast mobs that seemingly have no cooldown to abilities to close in on you. Ie: Large birds from act II leap slam spam if you attempt to get distance Some human axe wielders slam sprint spam attack you as well. Some more touching up like they did already. There are a lot of mobs so it takes time. " +1 Theres a lot in here ill just say the mechanics need to be slightly more rewarding. Essences for example, even when you trait them, barely show up. And when they do, they are going to be the NON improved versions. So its just a gut punch taking all those nodes, when you could just stack rarity. " + or - 1 I dont really know what they can do with it. I think they need to improve the mechanics baseline first, like above essences ACTUALLY showing up, and then work on expanding the atlas tree. The nodes and how you get points could be a bit more generous. Not just in the ammount of points we get, but also when we can actually attain them. You have to get pretty far into mapping before you can even get a single pair of points for any of the outside mechanics. " + or -1 I think tuning the mobs speed and getting things in a more reasonable pace for people to react will help with things like chilled ground and temp chains as mods. " -1 I dont think loot is in dire need of an insane buff. Its the mechanics in the maps that are just not rewarding, or dont show up at all. Rares loot chance, wisp loot chance, boss loot chance... All of this is being addressed in the next patch I believe. Mash the clean
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I agree with everything written here.
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+1
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+1
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+1
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