Your opinion on movement speed!

Last season I used only emeralds with movement speed on sorc. Looked for projectile dmg and speed on top. May be the right choice again. Was fine with 45%. Overall, during T16 endgame mapping, it still felt slow most of the time and blink was not really an option to move and clear fast. (with like 300div gear)

During campaign it was only notable in the canal lever map and some other places after you cleared them. Campaign has a good mob density overall in 0.1 and 0.2. Or it just feels different. In reality it may be less desity compared to endgame maps but thats how I perceived it.

The feeling of real power and dopamin only from grinding (,not talking about the drops) is missing below like 50% MS in endgame. (Drops are missing anyway right now.)
Last bumped20 апр. 2025 г., 16:31:26
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kosmo_blacksmith#5449 написал:
Last season I used only emeralds with movement speed on sorc. Looked for projectile dmg and speed on top. May be the right choice again. Was fine with 45%. Overall, during T16 endgame mapping, it still felt slow most of the time and blink was not really an option to move and clear fast. (with like 300div gear)

During campaign it was only notable in the canal lever map and some other places after you cleared them. Campaign has a good mob density overall in 0.1 and 0.2. Or it just feels different. In reality it may be less desity compared to endgame maps but thats how I perceived it.

The feeling of real power and dopamin only from grinding (,not talking about the drops) is missing below like 50% MS in endgame. (Drops are missing anyway right now.)



My opinion is same as Jonathans in interwiev... If you will be faster than monsters, combat will become optional.

So that you will skip everything what is hard for you. They already nerfed some creatures and it feels that i dont have to engage them at all, theyre no harm...
I stoped playing poe1 because of ADHD zoom builds stupidity.
So dont bring this to poe2.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
At one point there is no harm in the game anymore.
And I think he was talking about the campaign mostly.
Becasue with 50% ms you can outrun monsters and even park them. Did it multiple times with bad mods.
So, the possibility is in the game already.
It is just not reasonable to do it for a good build. You need to invest too much skillpoints or go totally out of your way on a different front.
To some degree that is ok. For a solid build there are too less options to get to a point it really feels good at peak.
I think the game could be a little bit faster (around 20%), but it is not a big deal to me.

What I really wanted was that move speed prefixe on boots wasn't mandatory. It would be wonderful if it get the same treatment that as belt (charm slots) and make move speed an implicit mod.
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DEvil27#6183 написал:
What I really wanted was that move speed prefixe on boots wasn't mandatory. It would be wonderful if it get the same treatment that as belt (charm slots) and make move speed an implicit mod.
That is a pretty good idea. I would like that.

Personally, I like the overall speed of the game and its pace. I'm not a fan of zipping around the maps at outrageous speeds. Boots that can grant up to 40% speed increase would be fine imo.
Either make move speed implicit on all boots or make what currently is +20-30% the default speed and remove the stat from the game altogether. It's super silly to try to balance the game around such an anti fun mechanic and to make any and all boots that don't have decent movespeed roll useless.
https://www.pathofexile.com/forum/view-thread/3767725

My opinion and suggestion to movement speed.
i dont think there is need for more ms, but all attack skills and spells have to be faster, melee especially. they have to remove unscalable (only slow affects it) "+x.x to overall cast time"
Only one side of passive tree has movement speed bonuses. Add more on warrior side.

Also, make movespeed implicit mod on boots. The only thing we would need after that is a type of crafting that allows us to change the implicit mods on items.

I don't think movespeed would be such a problem if we had much better attack speed. The fact that a warriors attack speed decreases throughout the campaign is just ridiculous. I do personally think we could use more movement than we have now though. If everyone could get like 10% increased movespeed at the end of act3 normal, and then 10% increased movespeed at the end of act3 cruel - the game would feel much better. I like that people would be on a more even playing field with all these additions.

Also, I highly dislike that chest pieces decrease movespeed a bunch. For warrior it decreases it a sh** ton. Makes the game slow and tedious af, especially when having to backtrack and run through large maps.

Just my thoughts

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