endgame
Greetings,
I like the changes you made in Dawn of the Hunt, but the core issues remained. - map layout. There is so many maps I don't like. I like straightforward maps, not running around like headless chicken especially when you do content like Ritual and altars are not shown on map even if you complete the map already. POE 1 was superior in this regard, its WAY more relaxing and fun if you can chose the map you want for content you want to play - There are beacons shown in the mist for citadels, but the range is so small (or the map too huge) that I don't see any of them. On top of that you added the corruption which doesn't show in the mist at all so you just wonder around he map. There is no goal or purpose, just go one way and hope you find something - classes are heavily imbalanced and gear is way too hard to obtain. Its impossible to find or craft, unless you are lucky. Thats not how it should be. There is no natural progression. Best gear costs tens of divines for one piece. After like 150 maps I found whooping 3 divines doing t15 with 4 mods. with around 50 rare find on my gear. There is no room for improvement and I still can't kill last tier of Audience with the king. He just has too much HP and there is no energy shield leech in game to sustain me with all the stuff he puts on the ground. - spirit mechanic is very limiting for builds. Its just a bad design. You are already limited by number of skills you can have, why limit it further by some rare stat? Last bumped21 апр. 2025 г., 14:55:10
|
![]() |
Spirit is not that rare, I see it a lot on amulets and body armor.
|
![]() |
" well good luck with that, on armor its useless cos its prefix so you have to sacrifice defenses for it and you can get max of 61, on amulet you can get 50. one tier 3 skill costs 100. so max roll on both and you can take one. Yeah and they are pricey, not really something you can do unless you already have a great build to farm efficiently |
![]() |