I don't think crit multiplier should exist as a stat

Unless there's like only one node for a specific dagger ascendancy or something along those lines. Every ARPG I've played since Diablo 3 has had crit multi in it, and I find it just exponentially ruins game balance. I can tell you right now boss encounters will never be engaging and balanced with so many ridiculous damage multipliers in the game.

It also really makes the passive tree choices feel lame. You should be able to feel the difference of your decision in the gameplay experience rather than do simple math to determine which damage node gives more damage.

For instance if you are starting out as a monk the choice of 15% crit bonus vs 8% attack damage doesn't even feel like a choice.
Last bumped23 апр. 2025 г., 08:07:02
I think crit multiplier should exist as a stat and i find it fun to play around all i care about when im building my character is doing most damage possible nothing else full glass cannon style and yeah it can be possible without crit multiplier but doesnt sound fun to me . Boss fights more than engaging at the begining when you have no gear but when you spent good amount of time on building your char i think blowing up bosses is fun and i cant see farm when i struggle every single time i enter boss room that sounds more like one run through approach for me
I think you're missing the point because there's literally nothing to play around, you just pick the crit node after you mathematically have enough multipliers for it and then at the end game you end up instantly putting a boss into a damage immunity threshold and follow it around the map to the second phase and 1 punch it through that and then follow it to the third phase and then 1 punch the boss for a bunch of gear you didn't need because it doesn't have any crit.

That's the other part of the problem, which is that at a certain point, loot that doesn't have crit on it is just completely useless and most of the unique items they design will ultimately be unused and a totally pointless waste of time
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Barnchez#7659 написал:

That's the other part of the problem, which is that at a certain point, loot that doesn't have crit on it is just completely useless and most of the unique items they design will ultimately be unused and a totally pointless waste of time


Critical chance and damage are suffixes though so I don't see the problem.
Having critical chance on a good weapon is very powerful so you should have to grind, use the altar buffs on loot or desperately use the trading website imo.
Последняя редакция: TrunktenUK#3407. Время: 22 апр. 2025 г., 06:04:27
Yes, you do have to do that and that's half of my argument - it isn't fun. I went from using a level 51 weapon I found in act 2 cruel to going on the trading website at level 80 and buying something I literally have not replaced since and probably never will because when I log in I want to play the game and have the game reward me through progression and overcoming difficult content in the game, not alt tab out to a trading website because everything that drops sucks compared to what I'm already using.

I'm already at the point of quitting the game if I have to spend half my time scrolling through a trading website to upgrade my character any further.
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Barnchez#7659 написал:
I'm already at the point of quitting the game if I have to spend half my time scrolling through a trading website to upgrade my character any further.


It sounds like you have a big opportunity to improve your quality of life through more effective filters. Set up good filters w/ weighted sums of your desired stats and you shouldn't need to do much scrolling at all - the best items will always be at the top.

You can setup filters by hand, but I highly recommend using Path of Building to create them for you. Here's one I just made for Crossbows: https://i.imgur.com/rXX1EhY.png

Now all I have to do is sort on this sum and the best item in my price range will be right at the top of the page.

Not interested in arguing about whether or not this is how trade SHOULD work, just offering a way to make your life easier under the current model.

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Barnchez#7659 написал:
I'm already at the point of quitting the game if I have to spend half my time scrolling through a trading website to upgrade my character any further.


Once you buy an item at end game for a slot you pretty much are guaranteeing you will only be able to upgrade that slot through buying. That is the down fall of trading.

The 100th best weapon that a top farmer finds will be better than 99% of other players best weapon they find.

The best spear I have found/crafted and am using on my Amazon melee bleed build at level 81 is worth a couple of exalt. I could spend less than 20 exalt and buy a better spear than I am ever likely to find.
The issue is I want to play a video game that doesn't have hp and damage values hundreds of magnitudes off the mark, but I guess we don't understand that concept around here. I guess I'll just improve my quality of life uninstalling the game and not returning to this forum.
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Barnchez#7659 написал:
The issue is I want to play a video game that doesn't have hp and damage values hundreds of magnitudes off the mark, but I guess we don't understand that concept around here.


Yah guy, I would say you're going to have a hard time finding a community who understands that concept, because that was actually literal nonsense.

"Hundreds of magnitudes?" I feel like you wanted say orders of magnitude, but a hundred orders of magnitude is 10 duotrigintillion, better known as a googol, so I don't think that's really what you were going for.

Even if someone can puzzle their way through that part, what do you mean "off the mark?" Off what mark? And whose hp and damage are we talking about? Yours? Monsters'? Elon's?

I mean best of luck out there pal but jeez.
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Barnchez#7659 написал:
For instance if you are starting out as a monk the choice of 15% crit bonus vs 8% attack damage doesn't even feel like a choice.


When you are first starting out you have like 5% crit chance, maybe 10 with a quarter staff. A crit already does 200% damage so the extra 15% 5-10% of the time is really nothing.

Its only at later levels when you have chosen your build and play style where there is no choice.

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