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This is a bad take and one that will eventually lead me to putting the game down.
Being thoughtful and being punished for not having perfect foresight are two completely different things.
Started a Merc HC run this morning—mace and shield, scaling damage through block. Felt solid… until Jamanra. Just hit a wall. I wasn’t skipping vendors or upgrades—my gold went into maintaining my character’s gear. So now my only option to advance this char is to farm Dreadnaught over and over again for gold.
And this isn’t a one-off with Jamanra - It’s happened on almost every character I’ve rolled this season, without fail. If it’s happening to me, it’s happening to a high percentage of those not following a build guide step-by-step. Luckily I’ve been able to figure it out each time—but that’s not how the average player is going to react. They’re just gonna log out.
And let me be clear—this is a skill issue. I misread the situation, I spec’d wrong, and I didn’t plan well enough.
But it’s still a GGG problem. Because in a game that just dropped 100 new support gems, experimentation is clearly encouraged—but right now it gets punished harder than failure.
Well I see your point. Some bosses might need fine tuning in that regard, because I also hit brick walls a lot in this sense. So experimentation with builds is not as viable as it maybe was in PoE 1.
But what I want is not for players to have to follow strict guides in order to succeed. In PoE 1 I created all of my characters without following guides, just thinking a lot about where to invest my skill points. And that was a lot of fun. I hit brick walls around level 50 most of the time and then realized my builds weren't that good and I needed to create new characters. Maybe I could've also just gotten better items through trading. But you get what I mean.
If not being able to respecc creates a similar experience here in PoE 2 as it did for me in PoE 1, that'd make me happy. I don't mind having to create new characters after hitting a wall at level 50. That was fun to me.
But I understand your point. If the game is too hard and has too many of those walls, it's not fun and the change would make the game worse.
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СообщениеNaharez#349623 апр. 2025 г., 12:29:33
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I don't think your post made any sense. I didn't know how to answer to it differently.
So, you attach "meaning" to the consequences, instead of the choice itself.
Example, you think your choice (allocating nodes) has less meaning because it's easier to deal with the consequences, thus you ask for harder consequences to make it more meaningful.
But you could just view your choice (what to allocate) as meaningful, no matter how easy it is to change the consequences, because "not making a mistake in the first place" is meaningful too.
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СообщениеJakkerONAIR#490223 апр. 2025 г., 12:33:38
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I don't think your post made any sense. I didn't know how to answer to it differently.
So, you attach "meaning" to the consequences, instead of the choice itself.
Example, you think your choice (allocating nodes) has less meaning because it's easier to deal with the consequences, thus you ask for harder consequences to make it more meaningful.
But you could just view your choice (what to allocate) as meaningful, no matter how easy it is to change the consequences, because "not making a mistake in the first place" is meaningful too.
I don't know. It feels like you might be right in theory, but in the pratical sense what happens is that I can spend minutes thinking and reading about my choices in Path of Exile 1 and that's fun to me, but in PoE 2 I spend 10 seconds looking for a node and clicking it and maybe that's because I know I can respecc. There are probably also other reasons for this, as well.
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СообщениеNaharez#349623 апр. 2025 г., 12:36:21
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I don't think your post made any sense. I didn't know how to answer to it differently.
So, you attach "meaning" to the consequences, instead of the choice itself.
Example, you think your choice (allocating nodes) has less meaning because it's easier to deal with the consequences, thus you ask for harder consequences to make it more meaningful.
But you could just view your choice (what to allocate) as meaningful, no matter how easy it is to change the consequences, because "not making a mistake in the first place" is meaningful too.
I don't know. It feels like you might be right in theory, but in the pratical sense what happens is that I can spend minutes thinking and reading about my choices in Path of Exile 1 and that's fun to me, but in PoE 2 I spend 10 seconds looking for a node and clicking it and maybe that's because I know I can respecc. There are probably also other reasons for this, as well.
Could be that the respecing impacts how you make a choice, I can only add my own view - the PoE2 tree is way less interesting than the PoE1 tree, thus I care less about the choice in the first place.
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СообщениеJakkerONAIR#490223 апр. 2025 г., 12:38:55
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Could be that the respecing impacts how you make a choice, I can only add my own view - the PoE2 tree is way less interesting than the PoE1 tree, thus I care less about the choice in the first place.
I agree.
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СообщениеNaharez#349623 апр. 2025 г., 12:48:31
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If not being able to respecc creates a similar experience here in PoE 2 as it did for me in PoE 1, that'd make me happy. I don't mind having to create new characters after hitting a wall at level 50. That was fun to me.
It seems like you have more time on your hands than a lot of players and you enjoy true punishment in video games. There's absolutely no way i would re-roll a character if i realized my tree wasn't saveable 50 levels in with no way to respec. I would play another game because I play video games for entertainment. I get enough of a mental challenge from work and other aspects of life.
If that's fun for you, then by all means play this game without allowing yourself to respec your tree.
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СообщениеJustice90#681223 апр. 2025 г., 13:33:09
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If not being able to respecc creates a similar experience here in PoE 2 as it did for me in PoE 1, that'd make me happy. I don't mind having to create new characters after hitting a wall at level 50. That was fun to me.
It seems like you have more time on your hands than a lot of players and you enjoy true punishment in video games. There's absolutely no way i would re-roll a character if i realized my tree wasn't saveable 50 levels in with no way to respec. I would play another game because I play video games for entertainment. I get enough of a mental challenge from work and other aspects of life.
If that's fun for you, then by all means play this game without allowing yourself to respec your tree.
One thousand times this. The game should not be balanced around people with a thousand hours of time to burn each league. Most people have lives, and games should be fun. Trying to force everyone to reroll everytime they want to try something out is just stupid.
And on top of that, it's early access. I'd go further and say that respeccing should be entirely free during early access. The whole point of early access is to test things, including builds and how skills work together. Being free to play around with the passive tree should absolutely be encouraged during early access, because it will only make the game better in the long run.
Let's not cater to the masochistic no lifers, please.
Последняя редакция: AstroShade#7322. Время: 23 апр. 2025 г., 13:48:53
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СообщениеAstroShade#732223 апр. 2025 г., 13:47:35
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Poe1 you could use regret orbs immediately and just have 100 respec points ready to go at any moment. No regrets? Up-cycle your lesser currency
Could even respec for CB immunity while fighting sirrus if i forgot.
Respeccing was so much easier in poe1
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype." Последняя редакция: Direfell#7544. Время: 23 апр. 2025 г., 13:54:05
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СообщениеDirefell#754423 апр. 2025 г., 13:51:04
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