[End game - mapping system]
I feel that mapping is moving in good direction. I really enjoying it. Although there are a lot of space to improve.
There are some mechanics that works good in some maps and some don't. For example doing breach in that triangle tower map is awesome. But doing it in some map like Augury is really bad. I wanted to ask if you considered some kind of tablet [maybe corrupted tablet] or something that would change some existing maps in radius to one specific map of our choice [For example> Corrupted Tablet of Transformation of Blooming Field] Also I wanted to mention, that it was a good idea to have less towers with more tablets. But there is one problem. In 0.1 we could juice maps a lot with tablets and nodes on atlas tree. Now in 0.2 this juicing is less effective because we have less towers. There is one node on atlas tree that increase explicit modifiers on map by every tower affecting it. I would suggest that you consider to change it from [every tower modifier] to [every tablet modifier] affecting map. Thank you, keep doing great work! Last bumped23 апр. 2025 г., 12:55:27
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