we ONLY NEED the following enemy types- Get rid of NORMAL enemies entirely
" Yes. " Also yes. " Hard pass. |
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" This would be dogshit, Normal monsters are a fair threat to most builds, but outside of that purpose, they provide you with the dopamine of killing something in between the more dangerous engagements, and also provide you with the opportunity to get Frenzy, Power, and Endurance charges before a Rare/Unique engagement. Or even further, as conduits for chaining to multihit the Rare. So on and so forth. |
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" Your point is irrelevant and misses my point. Rares would be rebalanced around the idea that player damage is not required to be balanced around deleting 100 normal enemies every half a second. This clearly would impact the way builds and items are handled. |
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" Your thinking inside the box. Normal enemies aren't required for any of that. You can easily change and would have to change skills. And the whole point of changing skills is because the end game doesn't work and is a complete reversal of what the campaign feels like. It's not poe1-2. We can still get strong and kill monsters. But we might have to dodge an attack, move around, stun enemies, parry. You know..like they intended. |
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" Since you want so few mobs to kill, what you should try is No Rest for the Wicked. It has exactly what you are looking for. Random loot, few mobs and meaningful combat. |
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Well, wtf are you looking for from this game?
Screen clearing attacks? Insta killing rares in the process? Dude .. just download a slot machine app. Why have that gameplay loop? Where's the game? Having 1% of the player base getting good enough gear that they don't randomly die once a map to an invisible projectile coming from outside the screen? You're making no sense. You have given zero thought to this. |
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