Some feedback on Dawn of the hunt (0.2.0) (0.2.0g update)
Came to 0.2.0 a little late after some patches. Here is my feedback.
- Currently at level 10 character in Act 1. - Skill gem drops are way too low. In 10 levels, I have found 4 skill gems (none higher than level 2) and 1 support gem. - The damage done by the knights in the cemetery and crypts to the thorns/reflected green orb is too high. One activation causes around 80% life loss after going through the energy shield. - The wisps are too fast. At least in normal Act 1, I can't complete them as I get mobbed by enemies faster than I can keep up with the wisp. By the time I kill the monsters, the wisp has disappeared. - Flasks don't seem to gain charges on monster death. Sometimes they do, but not always. - Character gets hit or dies to non-existent attacks or volatiles. - Every section of Act 1 has had a rare mob with an invulnerability aura, making killing such monsters at a low level impossible. Version 0.2.0g update. - The campaign feels bad overall now. Bosses are too aggro or characters are too slow. - Elemental resistances are too hard to get on gear. The game has become essentially unplayable with a high teen level stuck in Act 1 (no cold resist found yet) and a high 20 level stuck in Act 2 (no lightning resistance gear drops). - Count Genor's ice attack in Act 1 will kill you when it doesn't hit you. - Wisps are better now. Last bumped3 мая 2025 г., 18:47:44
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