Some feedback on Dawn of the hunt (0.2.0) (0.2.0g update)

Came to 0.2.0 a little late after some patches. Here is my feedback.

- Currently at level 10 character in Act 1.
- Skill gem drops are way too low. In 10 levels, I have found 4 skill gems (none higher than level 2) and 1 support gem.
- The damage done by the knights in the cemetery and crypts to the thorns/reflected green orb is too high. One activation causes around 80% life loss after going through the energy shield.
- The wisps are too fast. At least in normal Act 1, I can't complete them as I get mobbed by enemies faster than I can keep up with the wisp. By the time I kill the monsters, the wisp has disappeared.
- Flasks don't seem to gain charges on monster death. Sometimes they do, but not always.
- Character gets hit or dies to non-existent attacks or volatiles.
- Every section of Act 1 has had a rare mob with an invulnerability aura, making killing such monsters at a low level impossible.

Version 0.2.0g update.
- The campaign feels bad overall now. Bosses are too aggro or characters are too slow.
- Elemental resistances are too hard to get on gear. The game has become essentially unplayable with a high teen level stuck in Act 1 (no cold resist found yet) and a high 20 level stuck in Act 2 (no lightning resistance gear drops).
- Count Genor's ice attack in Act 1 will kill you when it doesn't hit you.
- Wisps are better now.
Last bumped3 мая 2025 г., 18:47:44

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