They gave us loot and....

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rhalbhub#0570 написал:
Player Agency....wtf does this even mean?

If it means more difficulty... F U Mr Haves club guy.

How about us that didnt get to your extreme rich guy EZ mode club how about dont make it worse for is in the Have Not club.

Its ALWAYS THE SAME in live service games.... Mr Has Everything feels like their use case applies to the one who has NOTHING yet in the game.

So sick of people like you. Go do something in real life. You do know there is a sun and air and a blue sky to enjoy too right?



I can't stop laughing! This... This is how I feel reading some of these posts too lol Like seriously, if you want it that hard go back to Hard core or get them to give you a ruthless mode on top of the ruthless mode we've all been playing. As for player Agency, I have NO IDEA WHAT THAT MEANS either... but I was just gonna ignore. There's always one that has an opinion I don't understand, or use terms that they think will make them seem more in touch with the game or smarter... which ever. Im a simple old man, use real words not ones you made up please. lol I speak ebonics, but not this new age stuff...
The loot would have been nice to have from the start of the league. I hope it doesn't get stealth nerfed again for the next one. Not gonna put 100 hour ever again if i get the feeling of playing Unpaid Internship: The Game.

That said i'm done with this league because there is too much other jank that goes on my nerves. Poor performance, slugish feel of the movement, dodge, dodge, dodge, dance around pink orbs, piss poor game balance and progression, trade system etc.

Последняя редакция: Flowneppets#0528. Время: 4 мая 2025 г., 11:57:58
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Red_Comet#3701 написал:
The defensive layer sucks, if your build gets one shot everywhere in endgame, the only build you can go for is to one shot bosses as well.


That's why most builds are looking for energy shield. Ive seen a lot of posts here and other places talking about how evasion and armor don't help with as much as energy shield. I guess as I finish this smith off I might understand more, most of my builds have been energy shield builds.
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LiMA6#0387 написал:
because all along loot was never the problem. The problem is build diversity and boring chase items if any. not to mention items are far too cheap and accessible.


THATS the problem. There is ZERO skill diversity in this game, absolutely ZERO. Yes, the game has like 200 skills, but about 190 are useless...

and guess what they will do next... THEY WILL NERF THE OTHER 10, TOO.... instead to buff the 190 others... xD
Smith running speed end game is around 15%, you need 3 button combo to explode any pack of mobs (even white ones). 90% resistances don't do that much in this game where you get oneshot anyway.

Overall a terrible bad designed character, with awfully long animations and attack speed.
Or maybe it could be that the number is not part of a collective consciousness deciding to vote its play time as a way to collectively convince GGG of how to design the game. Maybe the player population drops for other reasons. Could even be varied reasons. It could even be a normal thing that the number drops as there's less novelty of the latest changes and there are 6 thousand other games and even things to do in life.
Better loot doesn't make the endgame any better, mapping is still dogshit.
Too little, too late. This needed to be ironed out during .1.
What exactly defines late for you? Have GGG published a deadline for when the non-EA version should release? Or a limit on the number of patches before it? If you think it would have been fine to iron it out during .1, what makes it wrong to get it ironed out during .2?
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Ash#9143 написал:
poe2 still has more active players lul


In reference to what? PoE that haven't hade development work since Settlers league?

If so, why are you even comparing?

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