CROSSBOW play style and 7 points that Devs need to focus on them!

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teobibu#1278 написал:
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VolkiRosso#4831 написал:
Crossbow skills needs to be buffed. Increasing Xbow base damage won't fix the problem. Most support gems can't even let you go high crit play. Mostly you get A and you lost B. Kinda lose-lose situation. What i suggest ;

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Finally this my kind of question ; If you can use BOW while mounting Rhoa how come you can't mount it while you have Xbows? I m pretty certain Xbows are way easier to use more than Bows if you are riding a mount.
qqq



This and ONLY THIS with Rhoa pet shows clearly Devs intentions about Crossbow players future. Ιt is not based on any logic. It shows how express Devs their feelings about this type of weapon and overal Mercenery class.

Besides these numbers in statistic show clearly the unbalanced classes that remaining the same from patch 0.1.0.

I don't expect anything from patch 0.3.0. I'm dissaponted and it's time to stop playing until serious changes will make the game fun and balanced.


Its rediculus i know. Most of these problems is in Devs indifference abd there is no excuse. They have plenty time to fix all the current bugs but instead of this they are bringing new classes in game that would bring more bugs and unbalanced content. Now obvious they need to nerf spear system mechanism and that exactly what numbers shows in statistics.
Последняя редакция: Baggos#7448. Время: 11 мая 2025 г., 06:15:19
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]
Последняя редакция: Yrone_GGG#9576. Время: 11 мая 2025 г., 09:22:59
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Albibu#9602 написал:
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]



Don't be upset dude, time has come for serious fixes and updates. No new content will bring people back if the game is unplayable. And the situation of balance between classes and weapons should be in a priority again. In fact I've never have seen equal statistics of classes.

Some skills work well with dodge like caltrop. So it's not cancelling the action effect during dodge rolling and i'm confused how this happening to specific skills or is my sense that really Devs don't care about Crossbow players and punishing them with no reloading during dodge. It's sadly not right if the behave so.
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a09368652#0684 написал:
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Albibu#9602 написал:
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]




Don't be upset dude, time has come for serious fixes and updates. No new content will bring people back if the game is unplayable. And the situation of balance between classes and weapons should be in a priority again. In fact I've never have seen equal statistics of classes.

Some skills work well with dodge like caltrop. So it's not cancelling the action effect during dodge rolling and i'm confused how this happening to specific skills or is my sense that really Devs don't care about Crossbow players and punishing them with no reloading during dodge. It's sadly not right if the behave so.


I've noticed that too with Caltrop skill. It's the only one that works absolutely fine when dodging. It's not difficult to make reloading work similar. Even if in dodging, the animation covers reloading animation during action, doesn't mean that reloading can't be functional behind this cover. Exactly the same use can happen to Momentum gem
Dodging while behind the cover runs the hypothetically pacing action for enabling the gem.

So simple so smart. It's all about Dev's will's.
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a09368652#0684 написал:
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Albibu#9602 написал:
Another problem i noticed so far is that Momentum gem works similar as Reload time.
It can't be triggered by Dodge rolling.
Devs need change the Dodge mechanism and make it as actual time and not cancelling everything during animation time.

Momentum gem triggers when moving 2 meters. Moving 2 meters means, flying, dodging, pacing, transferring and what ever makes 2 meter distance from the point you started.

[Removed by Support]



Don't be upset dude, time has come for serious fixes and updates. No new content will bring people back if the game is unplayable. And the situation of balance between classes and weapons should be in a priority again. In fact I've never have seen equal statistics of classes.

Some skills work well with dodge like caltrop. So it's not cancelling the action effect during dodge rolling and i'm confused how this happening to specific skills or is my sense that really Devs don't care about Crossbow players and punishing them with no reloading during dodge. It's sadly not right if the behave so.


Indeed you have a point on that. I didn't used Caltrop skill to know that is the only one that works fine with Dodge rolling. Devs need to take it as an example and make also the other skills work fine with cooperation between them.
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Kerchunk#7797 написал:
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a09368652#0684 написал:
Devs abandoned this Crossbow weapon type of play, they don't care anymore. Recently stats show clearly what people choose as class and weapon. Tactician is also garbage.


Hey fren! Tactician here. Having a blast (heh heh) in 0.2 and on pace to clear all content. I'm clearing T16s with relative ease and am up to Xesht +4, KotM +4, Simulacrum +2; haven't started in on Arbiter yet but based on the ease with which I've cleared the others I think I'll get to +2 or 3 pretty quickly.

No doubt the Ascendancy needs some help - it's not perfect by any means. But "garbage" is a huge stretch. If that's how you feel I have to think you just didn't give it much of a chance.


No it's not a garbage of course. Its better from Legionnaire but i want to see for once a big difference with skills in Crossbow style.
It's the worst style right now and investments are tons if i compare it with other weapon styles.
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eeeeechuta#7800 написал:
Xbows need a massive buff.
I tried to make it work with pathfinder to run'n gun full speed.

Used "OP" deepest tower to get like 5x more dmg.
Used glass cannon doryani's prototype with -170% lightning.

NOW it's playable and fun blasting everything with galvanic shards point blank but...
normal LS build still clears faster haha. And they get to choose their off hand and have normal 75% lightning res.

So yeah, xbows need like 2x more dmg baseline.


No one said that Crossbows don't do respectful damage. The point is we compare the diference between Crossbow and other weapons and the scale turns more to others as are faster, more accurate, more dps and generally invest in way less thinks than Crossbows.

The whole fact isn't nerfing others but to buff crossbow in a way it needs. We don't bring just theories from our minds. Statistic results show everything you need know about how players respect classes and weapons. And in every new statistics the same classes and weapons prevail.

Random results??? No of course its not random results. Those results didn't change a lot if i exclude Spear weapon that added later and brought significant difference.


Now the point is WHAT DEVS COULD DO to change the balance in next patched. Becouse one more failure and people will quitting like butterflies.

Community spend a lot of effort to make Devs understand WHY someone is frustrated with this type of weapon, why its not lovely, why can't afford so many investments and what points should be focused on.

Devs it's up to you now.....
Indeed half of skills in Crossbow style should change couse noone wants to play with damage and prefers DPS style.

Statistics shows cleary the apostrophe to this type of weapon.Especialy if Devs dont bring solutions to the above mentinoned problems that slows gameplay and make it less survival.
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a09368652#0684 написал:
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Annastasia_Steele#3866 написал:
2. crossbow stops firing.
Its ONLY if you put mouse cursor on item description.
Yes, its stupid, yes it need to be changed.


For example if you firing monsters and drops coming in front of you, you accidently put mouse cursor over them and....boom weapon stops and most times you are a dead man!

I died tons of time like this and endly stopped picking items from ground. I disabled the option with Z. Annoying and rediculus bug.



These problems are the main fact that people avoid to use Crossbow. But i think number one is Reload time and number two is dodge rolling that prevents anything else of the skill.

If they manage to solve this 2 problems then i think 80% of problems are solved.

Imagine to reach in patch 0.5.0 and still statistics show the exact results. Will be a massive failure to what Devs planning as solution.

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