LVL 82 maps are too inaccessible.

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Rakie1337#5746 написал:
The atlas system for POE 2 was created with inaccessibility in mind... It's not a mistake or oversight, it's GGG's primary goal at all times.


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Securetate#3464 написал:


GGG dose not test SHIT, they simulate it, and if it looks good, it´s in the game.
I would bet not one single empolyee went through the struggles of playing the game from lev 1 to 90, NOT ONE.



They actually do have play testers, and they 100% ignore them entirely. THey even piped up on reddit after archnem and quant destruction, they broke NDA and said GGG refuses to listen to anything they say about anything.

The vision is all that matters. Logic, thinking, common sense -- fuck all that shit Vision only.


need a link
In order to get lv 82 maps for high tier crafting and atlas boss, we now
- first have to find a corrupted cluster
- cleanse it
- pray that at least one of the nodes will have +1
- Irradiate a nearby tower
- pray that your Irradiate hits the +1
- else repeat
- vaal orb a bunch of tier 15s, hoping to get a tier 16 and hoping it doesn't suck too much

This is very annoying to do, especially since, with how low the chance is, you will likely have to find and clenanse multiple corrupted clusters for maybe 1 Cleansed that gives you +1.

Even funnier when you do find one that is +1 and your Irradiate doesn't hit that specific node :)

It's significantly worse than it was in 0.1, I genuinely hope they revert corruption to giving +1 on nodes again.
Последняя редакция: Fae_Lyth#6750. Время: 7 авг. 2025 г., 07:48:23
100% agree this needs to be changed back the way it was in 1.0.x.

cleansed/corrupted should add +1 to Monster Level of Area as a baseline with a random modifier on top of that.

and while you are at it reverse this change as well: 0.2.1: Lessened the restrictions on which packs of monsters could appear in different atlas biomes, this will result in a significant increase to the variety of monsters appearing in Endgame Maps. The few monster pack types that were available in all biomes were appearing significantly more frequently than they should have, making endgame combat much less interesting than it should have been.

this has only made the game worse, now every map can feel like Vaal Factory/Foundry or have oversized monsters that don't fit in doorways/narrow halls.

there is a reason almost everyone loves the campaign... the artisanship and attention to details comes thru while endgame maps are just random garbage on top of random garbage.
Yeah it's garbo. If there is no way to guarantee +1 in the right spot then it just needs to be a super common extra mod.
Agreed. The system in .1 worked fine. Then, they decided to poop on it. I don't even try for 82 maps any more. What a waste.
97 Blood Mage, 96 Gemling, 95 Deadeye, 93 Invoker, 92 Amazon, 92 Stormweaver, 91 Smith of Kitava
We just need a game that respects player's time.
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Fae_Lyth#6750 написал:
In order to get lv 82 maps for high tier crafting and atlas boss, we now
- first have to find a corrupted cluster
- cleanse it
- pray that at least one of the nodes will have +1
- Irradiate a nearby tower
- pray that your Irradiate hits the +1
- else repeat
- vaal orb a bunch of tier 15s, hoping to get a tier 16 and hoping it doesn't suck too much

This is very annoying to do, especially since, with how low the chance is, you will likely have to find and clenanse multiple corrupted clusters for maybe 1 Cleansed that gives you +1.

Even funnier when you do find one that is +1 and your Irradiate doesn't hit that specific node :)

It's significantly worse than it was in 0.1, I genuinely hope they revert corruption to giving +1 on nodes again.


While I agree that it is way too difficult to scale the area lvl in poe2, this is misleading information.

Firstly both corrupted and cleansed areas can get +1 to zone level, so you don't have to automatically cleanse it. In fact if that's what you did without looking at every corrupted node first, then you've most likely missed out on a lot of +1 areas.

Secondly you can guarantee that every map in the tower's radius will be irradiated by running the tower with a t15+ waystone and using at least 2 irradiated tablets.

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