Main Issues Causing Lack-of-Fun in 0.2.x

hi, there's nothing fun in 0.2. there's boring stuff and then more boring stuff.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Stated we shouldn't be spamming pots all the time - reality is almost insta dead every few seconds and constantly spamming heals.

Stated want to create meaningful combat - reality, we are painfully slow
and constantly knocked back, pushed, stunned, interrupted (creates one of the worst feeling experiences in modern gaming) and almost insta dead every few seconds, often forced to spam dodge desperately trying to get any space from mobs that are 5 times faster than us and swarm to almost insta kill every few seconds.

Stated meaningful loot - reality, even after patch to boost loot, no such thing as crafting, almost zero chance of upgrades starts mid campaign and only gets worse.

Stated wanted to make gems and tree more accessible - reality, created so many convoluted interactions that build guides are more relevant than ever for players that are truly determined to find the "fun" in the "vision".

/boggled

I've been an ARPG fan for a long time and super fan of PoE. PoE2 just ain't it, at all. Sadeg

The desire to run as far away as possible from PoE1 is a poison in your minds GGG. You should have stuck with the original idea of tweaking and refining PoE1 to create PoE2 (The 4.0 vision).

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