Damage Conversion Priority Tiers
Greetings Folks at GGG,
I just want to get your attention to this unexplored avenue for build diversity that hasn't been addressed yet: Damage Conversion priority Tiers As of right now it works likes this: 1. Tier 1 : Skills 2. Tier 2: Everything else (Passive tree + gear) applies to original base damage This is curtailing a LOT of potential fun builds! I'll give my proposal and a potential example: Proposed Damage conversion tiers: 1. Tier 1: Skills (no change) 2. Tier 2: Passive tree: Applied after skills 3. Tier 3: Gear - applied after Skills and Passive tree nodes This is a small change but with huge implications: all of the sudden you could have the Avatar of fire node turn almost all damage into Lightning damage with Valako's Vice or Cold damage with the Blueflame bracers. This would fundamentally change what skills play nicely with each other and open up a lot of build diversity options, as it would only be a question of converting diverging damage types into one. Last bumped9 мая 2025 г., 08:31:04
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I can assure you, it is not that simple you might think... and honestly, Damage Conversion should not be a treated Topic for everybody, making it possible to do this without knowing how it works or the Gameprocess are calculating.
Just my 2 cents: It is fine as it works. But very very complicated and pretty much nothing for a "use on everything automatically" Build Creation. This shall stay a focused Dedication for exactly those Builds who goes for it. www.pixelfreunde.eu - Schnatz@pixelfreunde.eu - https://www.tiktok.com/@pixelfreunde_schnatz Последняя редакция: Schnatz#7834. Время: 9 мая 2025 г., 08:37:43
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