0.2g and planned new Strongbox "quality of life" is SO tone deaf
[removed by Support] I just did my first Strongbox with the new UI and I'm giddy like a schoolboy.
What a perfect QoL tweak. Aww, come on support. It was a quote from Talladega Nights. Последняя редакция: Kerchunk#7797. Время: 14 мая 2025 г., 22:31:12
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" Dear GGG, we cared about the strongbox UI. This is amazing. Please keep it up. |
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" It is indeeed an improvement upon what exists, but IMHO it's tackling the wrong problem. " Well, that's a better response than others here, thank you. :) Also, not sure how we ended up talking about Stash, the issue is related to Inventory. In short: - Strongboxes can spawn Normal or Magic, so you need at last 2 orbs to tackle those scenarios. They can also spawn unidentified, so in order to save a trip to town when finding a strongbox, you need to carry those 3 items, which means sacrificing 5% if your Inventory Space. - Additionally, Strongboxes generate items, and if you want to take advantage of disasembling or selling those, you need to spend more time with trips to town. - By adding this QoL, I fear they're doubling down on not fixing the above problems. In terms of solutions, I can name a few, : - Let people use orbs from their Currency Stash tab. All this would do is save those precious 3 slots from your Inventory. - Alternatively offer dedicated slots for these currencies. These could fit to the left of the Gold indicator under your Inventory. - Make the strongbox an item which you can carry in your inventory, which you could open when back in town. Opening that pickable Strongbox item merely takes items from it until you have no more Inventory space, or the last item is taken, at which point the strongbox item disappears. - Additionally, give us an item the likes of "Scavenger Tools" much like Scrolls of Wisdom, where you can spend one to disassemble an item. This would allow you to get resources from looted items without a trip to town The above or a combination of, could tackle some of the issues expressed by the repetitive tasks surrounding Strongboxes, whereas this latest change, while certainly a QoL improvement, is still lipstick on a pig. :) Thanks for listenning, Последняя редакция: kell_pt#7882. Время: 16 мая 2025 г., 21:41:27
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