The Gatcha Problem - Less Randomization feedback and suggestions
I'll be adding more gatcha feel bads and solutions when I get bored cuz I'm having more fun doing this than playing the game
Everything regarding gearing in this game comes down to the frustration of gatcha games. The difference with gatcha games is that they are designed to frustrate you into paying money to get an advantage. PoE2 is not designed that way and third party companies are exploiting that space and frustration. The randomization and extreme scarcity of good items is creating the problem. It's not a player issue it's a game design issue. Please do something to fix the issue of everything being a gatcha mechanic. Don't let the real money traders exploit the flaws and frustrations of your game. Give us deterministic solutions like target farming and target crafting please. Why cant certain bosses drop gear for warriors and certain bosses drop gear for sorcs? Why can't I farm a certain boss 5000 times for dream fragments? It's insane. Let alone target farm certain content easily. Not everything has to be a random frustrating process. Even mapping is a gatcha of what map and content you'll get pretty much.... Waystone sustains is an issue cuz half the maps you roll you don't even want to do it sucks and it drives people away. Ritual is also another gatcha. Why cant it have a garunteed rare omen slot or Audience with the king slot that unlocks when you complete all the rituals in a map and the cost be higher than normal so after 5 or 6 maps you pay for it through deferral and unlock it? This helps with the target crafting issue slightly and helps us target farm KoTM Why does expedition have a double gatcha? Logbooks drop rate is lower than it should be for something that doesn't even garuntee the pinnacle bosses. Why is the drop rate of log books so low and then the appearance of pinnacle also so low? Just have him in every logbook over a certain level. I literally skip any logbook that doesn't have him in it by leaving anyway because I don't like the risk to reward ratio in expedition. Once a citadel spawns of one type on the atlas it should no longer spawn and as long as you have T16 maps you should be able to retry/reenter wheather you complete it or not make them repeateable like the realmgate. Lock it behind T16 maps, those are generally rare enough. Maybe have the first attempt be doable at t15. For a game supposedly about boss fights and slower combat it sure is hard to get to the boss content and actually fight it when my build is still in the "slower combat phase". By the time we brute force through the gatcha we can one shot most the enemies because it takes so damn long. The best part about the campaign is that the only random stuff we have to deal with is loot and map generation. That why new players tend to like the campiagn and hate end game. At least from my anecdotal evidence. No one want to spend an hour crafting maps that are playable or farming expedition for weeks just to spend a day target farming orloth.... it's exhausting. That's the best way to describe the RNG over density.... it's just pure exhausting. Anyone defending the randomness please give legitimate arguments as to why it's needed. Because outside of RMT I don't see any defense and the average player myself included is against RMT. . Последняя редакция: DankWeebTrash#7386. Время: 21 мая 2025 г., 15:06:14 Last bumped22 мая 2025 г., 01:08:10
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I never understood why loot has to be so bad. It just doesnt feel rewarding doing bosses or clearing maps. That's the whole point why I play this game. Why force me to play hundreds of hours the same character because gearing up is so hard, instead of giving me plenty of good ways/opportunities to let me level and gear up and once I have reached max level with good gear, I can try out a new character...
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Yup - for a game franchise that claims to draw on, and be the spiritual successor to D2, it has no idea what fucking fun is. Especially fun items, and rewards.
GGG - Why you no? Последняя редакция: JoannaDark#6252. Время: 10 мая 2025 г., 15:41:05
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" The game is so close to being fun.they just make it so frustrating with the random everything and killing interesting builds. It feels like they are about to introduce a pay wall every patch tbh. Последняя редакция: DankWeebTrash#7386. Время: 10 мая 2025 г., 21:16:09
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" I agree with that completely ... i keep ranting about shit, but i'm literally addicted... O,o But its definitely NOT the rewards that keep me playing. Just something kinda satisfying about combat. Its nice not to mash a single button and keep moving east... always to the east. GGG - Why you no?
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" I quit playing the game for Expedition 33. I don't plan on coming back until they change things. I don't have enough time to sink into nondetermenistic bs. It could be a good game. But they are so set on making it a randomized hell hole of suffering... that until they change it I'm not going to waste my time. |
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" I hear ya, and i'm sure based on 'survey says'... You're not alone. :D GGG - Why you no?
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" Probably not. I've done everything in Expedition 33 and plan on doing it 10 more times before coming back to this randomized loterry simulation. I'd rather play Wuthering Waves and pay 800$ to garuntee i have fun than play this frustrating crap. ~20k less players on steam this Saturday compared to last shows people are moving on and not coming back. Последняя редакция: DankWeebTrash#7386. Время: 10 мая 2025 г., 17:54:34
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Anyway hopefully devs actually read their feedback forums. Cuz it doesn't seem like they do. I'll continue putting time in other games until they address real issues instead of throwing out patches that address strongboxes...... literal nothing burger of a patch when most classes feel bad and loot is non-determanistically acquireable.
Последняя редакция: DankWeebTrash#7386. Время: 10 мая 2025 г., 21:04:18
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Yeah, this season is dominated by the Longsword.
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