0.2.0h Patch Summary

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DandeTheSecond#6395 написал:
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Fiddlebeats#6594 написал:
Okay guys I have a wild idea hear me out. Jonathan doesnt like fun right? What if we make a game mode where the focus is no fun but therefore the rest of the game is fun? That would make the people that dont like fun play their own mode and they dont have to attack people that want to improve the game!


they already did that, but now the main game mode doesnt get any attention :)


Calling out GGG devs by first name like this is psycho and toxic.
why dont you guys just vacuum ALL breach loot and drop it when breach ends? Always doing 50% of what players want
nice
Endgame Atlas mapping still in bad and boring state. I dont wanna play the game if i have to run Mire more than 1 time pro League.

Waiting for 3.26 Blessrng
guys don't wait till 0.3 to address some absolutely broken builds that do infinite damage, deal with them now cause otherwise it's gonna be same as 0.1 with the trampletoes and frostwalls issues and 0.1 spark
PoE1 3.23 - the best league of all time (an absolute banger)
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PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas
gg)
Крису Вилсону снится сон , в котором волосами обладает он .
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Brizzyne#6502 написал:
Looking good. Now please look at the damage players are taking next. The amount of one shots especially at the endgame is very very frustrating. There are a lot that you don't really get enough warning to move away from like mobs that jump on you from out of your vision, lightning storms, aoe marks on the ground that either can't be seen at all or are barely visible due to the map or visual effects from party members if you are in a group.


So how are all the hardcore chars in the endgame not getting one-shot?
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talraashi#8263 написал:
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wild450thesis#9528 написал:
Can you also goddamn let the flask charges go to full without going to the goddamn welll? That this is purely stupid and old

+1 it doesn’t add any variety to the gameplay it only causes frustration when you forget to activate the well and have to teleport back to town again.


Why bother picking up items? Just send them straight to your infinitely huge stash, right after the mob is killed.
Последняя редакция: bloomhead#3858. Время: 13 мая 2025 г., 12:10:30
Could you improve Cast on Shock and freeze to also include energy gains similar to ignite and crit? Right now, they are considered useless as soon as the player can crit or reignite enough for using them.
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bloomhead#3858 написал:
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talraashi#8263 написал:
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wild450thesis#9528 написал:
Can you also goddamn let the flask charges go to full without going to the goddamn welll? That this is purely stupid and old

+1 it doesn’t add any variety to the gameplay it only causes frustration when you forget to activate the well and have to teleport back to town again.


Why bother picking up items? Just send them straight to your infinitely huge stash, right after the mob is killed.


Now that you put it out there, it sounds a good idea.

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