Chase Uniques in 0.2.1
fix servers
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" It is not a bug. [Consuming Questions] node states "Mana Leech effects also recover Energy Shield". While you are on full mana, you loose the Leech effect, so you don't recover Energy Shield. You can make Leech instant, so you will get the ES recover always. |
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when add shako???
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One thing I dont get after the 3.26 reveal is, how can it have so much in that one patch while the game you are supposed to build up (hint poe2)is starving.
If you did 20% of 3.26 for 0.2.0 it would have been huge... I expect now 2 classes atleast for august. And one of them better be the druid. Or do we have to whine on every single poe1 thread like they did so that you finally concentrate on poe2? If the forums were a mediaval court, it would be filled with jesters and doomsayers
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" Because it's early access? And POE2 is still an unfinished game. They are still building out the basic foundation of the game and POE1 is just adding new stuff on top of an already completed one. It's the exact same reason Diablo 4 has made almost no progress in new content. They've spent 1.5 years just finishing it. Difference is Blizzard shipped that as a finished $70 product. |
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" Yeah and exactly cause it is early access you need to dish out content... even more so after you promised a) 1.0 will be out end of the year b) Huntress and Druid would be available at the start c) There will be frequent content updates Till august all we get is the huntress... thats 9 month for 1 class... 3 acts and 5 classes and alot of ascendency missing... with 4 month left till end of year... How is that not a slap in the face of the poe2 community... it really feels like poe1 has higher priority. How is that future oriented? If the forums were a mediaval court, it would be filled with jesters and doomsayers
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Remember when you played T-ball as a little kid, and you had the fun little game sometimes afterwards, where you would get the kids around and spin in a circle with your forehead on the bat, and then try to run around the bases all dizzy?
These ARPG games are basically that. Dopamine delivery devices, scientifically designed to be engaging and addictive. These games, more than most video games, quickly boil down into an abstraction: run around in a circle over and over, and then do it again. Some people really love these type of games, why I also love MMOs, because I enjoy the repetitive grind nature, and gradual upgrades over time when new content is released etc. Maybe it is something you just need to take a break from, or find a vastly different game to play in between sessions? As I have grown up over the decades of gaming, I used to be able to play tens of hours a week, now I am lucky to be able to game 5-10 hours most weeks. Play time is something that will drastically colour your perception of what type, and how you approach various games. Retired pro gamer, working in finance.
To any old Warhammer Online: Age of Reckoning MMO friends, I was Dalor the Archmage on Averheim, Ungrim, and Iron Rock servers, cheers! |
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" You seem to be misunderstanding the point. They've spent the last 8 months FIXING a lot of poorly designed mechanics. When you're spending a lot of the time reworking basic mechanics of the game, it's kind of hard to pump out new content. When this version of the game gets in to a spot they are happy with, you'll see an influx in NEW content. |
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Once again, adding content instead of fixing core problems.
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Yeah, I am blown away by how fun the game is within its current state of development.
I seem to make an alt anytime I get a unique that is new to me. I play the current trade league, but treat it like a semi-SSF, and only trade for gear when I hit leveling walls, and try to avoid buying uniques if at all possible. When a league is near the end, I will go a bit nuts to me, and ramp up a bunch of items that never dropped if I can find cheap versions still to buy to test out stuff, and hope that in the next league, I can get some of those items first to get more time with them. I don't know all the back end changes they did from launch until the newest DotH expansion, but it seems like they shuffled the unique item pool and I ended up getting a lot of items I never saw last league, on top of the new ones added in. Maybe they tightened up the item drop "ilevel" tables that roll to determine the loot you get from each monster/zone? The devs I knew who played with my guild and played their own MMO (mainly WAR) who worked for Mythic Entertainment, in MMOs from years past had similar things they would talk to us about tweaking, so I assume this game has similar coding. Once you understand how they make the sausages, it really helps you see past of lot of design decisions, except when it is the corporate hand in play, which is what happened after Electronic Arts bought out Mythic Entertainment, and slowly killed WAR over the last 2-3 years of the games lifespan. Retired pro gamer, working in finance.
To any old Warhammer Online: Age of Reckoning MMO friends, I was Dalor the Archmage on Averheim, Ungrim, and Iron Rock servers, cheers! |
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