3.27 - Updated | Banner Slammer | SSF & SSFHC | T17/Ubers Viable

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seikikoo#3400 написал:
For sure. At this point on my character, I can push Shaper's phases in a few seconds, for example.


Sounds good! Do you know when you would be sharing your updated version? I am planning on playing the league for another 3 to 5 days or so. Would love to test it out.

If not all good! I am sure the build will also be amazing in 3.28 and I can give those changes a try then.
Solid fun to be had here with this build. I just finished the campaign and did one white map where I one shotted the boss.woohoo!
Question on the mastery “50% increased duration of non curse aura skills’” worth taking? I didn’t see it in your pob does it not work with banners?
They already last so long with Worthy Causes that it doesn't have a lot of value. Maybe if you're using Vaal Haste it would be worth it.
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animalhouse#1529 написал:
Solid fun to be had here with this build. I just finished the campaign and did one white map where I one shotted the boss.woohoo!
Question on the mastery “50% increased duration of non curse aura skills’” worth taking? I didn’t see it in your pob does it not work with banners?


I don't personally feel like it's worth it. Banners with quality and baseline passives on ascendancy already last a pretty long time. In my second version of the build, I'm spamming the banners a lot more often for charge generation, so they really never actually expire.

I guess you could still do it if you simply wanted to though.
found this build yesterday, I thought it would be a good fit to complete the challenges, I'm somewhat of a novice when it comes to optimization of builds preferring simpler gearing, so I saw that one guy using foulborn warcry axe and I thought I would give it a spin.

found myself dying to ignite in the t17's I was attempting to run so I changed the life/impale jewel to a stormshroud set up. I don't have the foulborn ancestral vision yet but I will try to gain a couple levels again today to try and get the juiced jamboree done, any tips that you guys see that I'm missing? here's my current set up that I plan to have in a couple levels for the socket bewteen duelist and marauder.

https://pobb.in/eS5ZG84Q9cWG
There were a few ways I thought of taking the build but never did because it didn't feel necessary. Mapping feels great and even with no Determination and not really scaling armor effectively hitting 100 was a breeze.

1. Get as much generic AoE as possible and as many explosion sources as possible (tree banner node, Oriath's End, body armor) because Admonisher gives a ton of generic damage that scales the explosions.

2. Go absolute all out on damage to speed run T17s for fragments. Maybe some Mageblood + slayer Overwhelm jewels would let you go crit or just go all out on impale I dunno.

I don't think the axe is going to make it to next season, or if it does Admonisher is going to be damage capped. Can't see myself playing another build until GGG kills this.
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kaladinbridgefour#7923 написал:
found this build yesterday, I thought it would be a good fit to complete the challenges, I'm somewhat of a novice when it comes to optimization of builds preferring simpler gearing, so I saw that one guy using foulborn warcry axe and I thought I would give it a spin.

found myself dying to ignite in the t17's I was attempting to run so I changed the life/impale jewel to a stormshroud set up. I don't have the foulborn ancestral vision yet but I will try to gain a couple levels again today to try and get the juiced jamboree done, any tips that you guys see that I'm missing? here's my current set up that I plan to have in a couple levels for the socket bewteen duelist and marauder.

https://pobb.in/eS5ZG84Q9cWG


IMO, pick up the two endurance charges on the passive tree instead of corpse explode, some of the banner masteries, or your large cluster jewel.
Последняя редакция: seikikoo#3400. Время: 23 нояб. 2025 г., 15:17:58
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DiabloImmoral#7632 написал:
I don't think the axe is going to make it to next season, or if it does Admonisher is going to be damage capped..


I'm hoping neither of these things happen. Both the axe and Admonisher do two very specific things. While they are powerful in conjunction, it does prevent you from using high attack speed axes, and it does generally require warping the design of the entire character around it, which does produce large opportunity costs in other areas. It also really only works on a specific setup like this. It's not a problem like, for example, Ephemeral Edge suddenly enabling a bunch of different builds to be super high damage/durability just for simply existing without having to commit a bunch of sockets and passives to it.
gonna cry if they do that lmao....my build dmg is entirely fromt hat interaction lol
if no mageblood, what would i use?
what other changes would be needed?

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