Get rid of exp loss on death.
I'm not a fanatic, but considering it takes longer to go from 90-95 than it does from 1-90, yes anything 90+ is a flex.
I believe that the true flex should be left in HC. The fact that you get away with experience loss is cute. What, you think you're entitled to level 99? Work for it, you don't need it. Последняя редакция: HoLyEmperor665#3567. Время: 1 авг. 2025 г., 21:56:10
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" You just expose the problem. Some people think progressing pass 90+ is a "flex" then want to gatekeep "causal" players from achieving 90+ levels. On a secondary note, also show one flaw in the game, where player level is a determiner (not the only, but one of the main) of your char. Most people just want to feel there is some form of progress, after the progressing in other areas flatlined. Imagine playing after a day and nothing to show for. But at least they can feel some progress if the experience goes up towards the next level. Последняя редакция: KiadawP#5072. Время: 2 авг. 2025 г., 03:11:04
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" hmmm.... SO, kind sounds like Hardcore..? Yet looking at the numbers on Poeninja, if this "" high-risk high-reward "" there must be "" consequences - to maintain challenge and reward "" was so imporant, then why are there 74K builds in standard Dawn of the Hunt compared to only 4k Hardcore builds? Hardcore.. the ultimate High risk High reward.. right?! that.. only a small(overall) % play??? :) |
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+1
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+1
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I agree, however; I will wait for them to HOPEFULLY balance out the mapping so that it feels like POE2 post-campaign and not POE1, this for me is the biggest issue is how horrible the game feel shifts in mapping, EVERY map should have a boss fight.
GGGs ultimately obsessed with the mobile game big number go brrrr math, so we wont see damage limits placed, and they will keep balancing along the meta, go fast or play something else. Defences are meaningless outside of boss fights. If your mapping, go glass or the build is ass. |
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XP loss on death is a mechanic that should exist, but it desperately needs to scale with context. If leveling up is the only meaningful way to gain more power, then losing experience becomes more than a punishment - it becomes a barrier to engagement, experimentation, and progression.
Right now in Path of Exile, it doesn’t matter if you’re level 80 or 99 - one death can erase hours of progress. That might be fine when you're pushing for perfection at level 100, but for most players trying to climb the power curve, it's just demoralizing. It punishes learning, exploration, and trying new builds - the very things that make ARPGs enjoyable. What if the XP penalty scaled over time, or based on context?
This wouldn’t make the game easier - just less frustrating. Especially for players stuck between level 91 and 98, where one slip resets an entire day. At that point, you're not playing for loot or fun - you're just playing not to die. That’s the opposite of what ARPGs should encourage. If PoE2 still ties XP to power, then it needs a smarter death penalty system. One that reflects how far you’ve come, how often you've failed, and whether you're still progressing. A mechanic meant to make you cautious shouldn't be the one that makes you quit. Последняя редакция: Burn4#0434. Время: 5 авг. 2025 г., 23:48:43
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" How about a crazy idea. Just remove XP loss on death,, like EVERY action games other than Diablo 2 which GGG copied from. There is a reason Pretty much NO action game has XP loss on death. At worse, you lose some "soul". Most action games just restarted you from a Preset location and you are force to fight same mobs/bosses again. Barely anyone has complain about this system. 5-15mins of time to redo a session is ALREADY punishment enough for the average gamers where time is a premium. Последняя редакция: KiadawP#5072. Время: 6 авг. 2025 г., 03:02:54
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xp loss on death is perfectly fine.
You start feeling it on level 95+ If your OCD really needs level 100 then, well... get good or farm easier maps. 100 lvl is not a requirement, it's a luxury. |
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“Post removed.”
Последняя редакция: Burn4#0434. Время: 6 авг. 2025 г., 09:09:35
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