Please GGG, no way we are still using FSR 2 in 2025

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Andromansis#4714 написал:
Reasons they'd still be using FSR2 :

1:) it works

2:) implementing newer versions of FSR is going to be a lot of dev time for little upside

3:) FSR/DLSS are going to be moved from unique feature stacks to the directX stack with the next epochal change coming in or around the next generation of graphics cards (RTX 6000 series, AMD Project Amethyst, etc)

So you're not wrong, FSR2 is a bit dated, but its also supported by the widest cross section of graphics cards currently so, again, there would be little upside to actually stepping forward to a new version for... some additional synthetic frames.


hmm it's not even additional frames man. FSR 4 actually has fewer frames while used than FSR 2. It's the graphics not the performance. Even the Native AA looks better while not upscaled. Not to mention while upscaling. FSR 4 has much much much better graphic quality.

FSR 2 in quality mode is nothing quality, it's just constant flickering and ghosting for anything that isn't static. FSR 4 is in the level between DLSS 3 and DLSS 4,which is a significant upgrade.



dunno looks alright to me, but I like those old school pixel games.
Последняя редакция: Dak01#7115. Время: 22 авг. 2025 г., 06:49:35
For me, on 2560x1440 monitor, FSR 2.0 in Quality mode looks worse than NIS 77% 1970x1108. It's one big fog. I have higher standards than that lack of focus.
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Dak01#7115 написал:


dunno looks alright to me, but I like those old school pixel games.


bro it looks even more pixelated than poe 1 in native XD

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