Shade Walker is too much damage
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Exactly as you say, only way is to leave, provided you are able to (im not most of the time)
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Add it to the list of unfair bullshit that seems to be the new direction.
1)Reduce the player to level 1 = Trials 2)You cant move and you have no movement skills so the tactical element of the game try to move.. wow .. deep. 3)You spend money and time , to make things suck more , all investment in this game is welcome to more suck. 4)The devs vision of difficulty is don't allow the player to move or use their skills, don't give them any abilities to escape, then introduce teleporting mobs as the norm, that way the mobs just drop on the player who cant move guaranteeing the one shot chance or 1 second aura burn on the player .. yeah .. meaningful. 5)Ok the Einstein variation , relativity , ok let the player move and increase the movement of all mobs to faster than 30% run speed. 6)Ok we give up ... a mob that teleports a ghost of itself on top of the player with a CC beam that lock the player in place , and does non stop damage with a stun from OFF SCREEN. So tha player can't even target what is killing them , or see it . 7)To drop NOTHING! 8)Almost forgot those great floor effects and balls that the player cannot interact with that follow them around until they are allowed to attack or explode. The game is cheap. everyone feels it, unrewarding and cheap. Shade Walker ... perfect example. Последняя редакция: LewtDeezNuts#1011. Время: 6 нояб. 2025 г., 23:48:30
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I deal with these guys ok on my smith of kitava. Best way to deal with this guy is precast your big slam or attack before he teleports to you and try to time it.
I use shield wall so I put down 2 walls and wait and when he teleports I explode them Hes dead and I’m rolling away. But yeah he hits ridiculously hard |
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Bump
Please nerf this greatly or remove it completely. Almost 100% deaths in this puddles. |
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