Map and rare monster mods need to go away

I can guarantee that PoE 2 is not going to age well if this isn't reworked significantly. The sooner, the better.
Else, everything that was said about "meaningful combat" will be forever known as an illusion.
It was methodical and engaging combat until the end of act 1. It completely devolve into poe 1 gameplay where it’s simply stat check to do any kind of content. I played both poe 1, 2 and both made me quit when I got one shot in the endgame without knowing what killed me.
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bloomhead#3858 написал:

It's also not his job to give 'feedback'.


??? you shouldn't argue if you have nothing to say, it's clearly part of our task as early access users to test and give feedback.
Tech guy
I think OP has a good point about enemies losing their identity and becoming their list of mods by end game. It gets to a point that the mods are far more of a hazard than their innate abilities/moveset.

Might be cool if certain mods only appeared on certain mob types, or having too many mods on a rare 'upgrades' it to a mini-boss variant and deletes some mods in exchange for spongyness/new moveset.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."

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