By its design, the game forces you not to interact with it
Hello,
I have personally gravitated towards this game while leaving behind the ARPG genre for years now because i was genuinely bored of what the genre has become. By that i mean that i see no fun or enjoyment in running around in these games, killing mobs in 0,1 seconds while they don't even get a chance to animate or barely walk towards me, looting 100 billion useless items and reading through long descriptions. And so when i heard that this game will take some elements from a soulslike (of which i have played pretty much all of the "good" ones outside of Fromsoft) and will focus on combo gameplay, more methodical and so on I was genuinely intrigued. I have played all leagues including this current one and did about at least over a month of mapping in each of them. And i can safely say, by the title description, that this game will never become what GGG hopes it will, and with the current patch, they have made it slightly worse. I try to have a middle ground build, as in, something that can kill enemies but not really clear the screen in 0,1 because i would like to interact with mobs, dodge and so on. Unfortunately mobs in this game force you to go into 0,1 second screen clearing builds otherwise you get exploded before you can properly combo or dodge or do things accordingly. Even with what i would call somewhat heavy investment into global defenses and capped resistances, t15 mobs in this game (not even t16 or t17) with absolutely no modifiers to increase their damage, are way too damn strong and are still too quick especially considering their numbers. I don't think you guys have much logic in your game design or you do stuff maliciously on purpose, because the most obvious fix for this problem is to reduce monster damage (maybe speed as well) while increasing their HP and XP and reducing their numbers. This is an easy fix to allow for combo gameplay but for some reason it escapes your patch notes for almost a year now. ¯\_(ツ)_/¯ To enclose, please try to balance the game around what you actually originally intended and said it was gonna be, do not listen to streamers that have played POE1 for a decade and now play POE2 for 8-12 hours a day as their profession saying the game is "too easy". It is "Too easy" because they have made their builds as to not interact with the game, and unfortunately i have to defend them here, because this is GGGs fault as i explained above, the game forces you not to interact with mobs unless you want your character exploded. Abyss mobs only add to this frustration as their damage numbers and their abilities and AOE attacks are off the charts, again forcing you into one shot builds unless you want to die, so you guys are going in the exactly oposite direction, as in, this game will become POE1 and it will be just another ARPG where you run around like a tard collecting loot and not playing the game. Imagine creating an ARPG where it's less safe to stand still than standing still in Doom Eternal on the highest difficulty, and here you have "capped" defenses but cap means nothing because being "capped" is just baseline survival, you guys need to rethink your strategy. Последняя редакция: WillyJohnson#9523. Время: 12 сент. 2025 г., 02:16:19 Last bumped13 сент. 2025 г., 22:57:38
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weird blank posting error .. this can be removed.
Последняя редакция: Kraythax#2592. Время: 12 сент. 2025 г., 02:23:25
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" This is not the right genre for you. You should go play souls like games. For this game to please you it would have to be converted to a souls like game and not resemble an ARPG at all. Every mechanig you named as disliking is a core mechanic of an ARPG. You wont have fun in POE2, LE, Diablo, any ARPG. Id suggest you find a game you enjoy. |
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" I've played most ARPGs and you can still stand still with most classes and survive with no problem especially if you build into defense, this is not the case here, i don't know why you are saying it's not part of the genre when it is lul, maybe POE1 wasn't like that but vast majority of them you can just attack enemies and not be on edge 99% of the times that you're gonna die if you stand still for a little. And i'm not saying stand still on ground efects or exploisons or whatever, just standing still getting auto attacked by mobs, is far too dangerous in this game compared to any other ARPG Последняя редакция: WillyJohnson#9523. Время: 12 сент. 2025 г., 02:27:56
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Its very inconsistent. Not as much as last league but still goes from most encounters being slow and methodical to speedy no brain gameplay in later acts and endgame. It already feels like current poe1. Imagine in 2+ years how we will melt everything in less than a second, just give poe1 endgame a try now. There is no gameplay really. Feels no better than gacha games on mobile hoping for a good drop.
The bosses are the highlights in this game tbh. Its weird to me that they can design boss encounters that stick with you but outside of that its just about boring currency/h. Everything is about speed. Even weirder is if they have realised this and not embraced it instead of falling into the same traps that they did with poe1. And lets not talk about reintroducing things that didnt work in poe1. Sanctum trials being #1, on death effects and same colours on top of eachother. Its like this is their first game. I still play it for the boss encounters, trying to decipher the lore and making builds. Just had hoped it would break away from the poe1 mold more. |
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I dont know what they spoke in interviews about souls like games couse i didnt watched it but i bought the game in 0.1 after watchibg their official trailer with gameplay on steam and for sure it didnt contained any body to body combat. I had an abdolute pinnacle of fun blasting on minions and later on stormweaver. These trailers were later replaced in 0.2 after the gamespeed recieved massive nerfs and if i didnt spent 600 hours in 0.1 i would have probably refunded it couse 0.2 was like spit in the face 0.3 disnt improve that by much maybe at all. Anyway when the game came out it for sure wasnt advertized as you describe "soulslike". Cant wait for the game to return the fun i had in 0.1 but not to much optimism in this direction
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Hi!
I Geel the same. UP ! |
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I agree with OP, even from a design/visual perspective its odd to place such effort into things players wont even see.
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"The top issue with PoE 1 & 2. Some enemies can get to you from the edge of the screen before you can finish activating your quickest attack/spell. The most frustrating examples are not even when you get killed in one shot. It's when an enemy that is normally fast gets a haste aura, a temporal bubble, and/or "all damage chills". It's just impossible to fight if you can't complete a single attack animation before being interrupted, and you can't outrun the enemy. The only two options are to die, or exit the game. I love the randomness of PoE, but there should be no situations that force you to choose between dying or exiting. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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They also need to incredibly tone down player life regen and remove life leech entirely
You can't have meaningful combat when a player instantly goes to full and essentially has infinite Effective Hit Points against anything that doesn't kill them outright in a single frame Core elements of an ARPG or not, if they want to innovate, they've actually got to take a note from the souls games and tone down player life recovery sources if they want to make for deep and meaningful combat "Don't stand in this awful red shit" works a lot better when the player can survive it, but be in incredible danger if they stand in it again |
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