WIP Permafrost Bolts Tactician League Starter / Endgame [0.4] [BOTW]
" Hey, sorry you're running into difficulties in Citadel content. I took a long look at your PoB and ran a couple iron citadels to compare. I also made many corrections to your tree that should help with freezing bosses in general: https://pobb.in/MCQUELa2P-Gn For a bit of context, The Iron Citadel's Count Geonor has 75% cold resistance by default, meaning he's going to be the absolute hardest of the Citadel bosses to deal with -- unless you have Rakiata's, then he's probably the easiest. Even without Rakiata's, the content should still be doable, waystone mods depending. The Citadels I tried took maybe a minute to clear, but were manageable (I'm not using Rakiata's or HH and my crossbow is pretty trash). Powerful Bosses were buffed considerably with the recent patch because map mods now apply to them. As a result, this build shouldn't run increased ailment threshold or max life on Citadel content. It also has no armour applies to chaos damage, so shouldn't run the enemies gain chaos damage mod in isolation. You have to be careful rolling waystones for Citadels. A few things that can be wrong and cause issues: Are you using Freezing Mark? (PoB says you're unable to which is a night and day difference -- it's absolutely critical that you're doing this.) Is Permafrost Bolts on Weapon Set I? Is Emergency Reload on Weapon Set II? Is Fragmentation Rounds on Weapon Set II? Are you applying shock at the start of the fight using Fragmentation Rounds? Freeze buildup is calculated post-mitigation, so having shock helps a TON. Are you applying 50%~ shock, ignite, chill etc. and using Emergency Reload before proccing Vs Frozen? Is the boss within your Presence Area for Overwhelming Presence? Are you engaging from close up to allow all bolts to merge? Your gear seems mostly fine at first glance. I haven't experimented with HH, so I don't know if there's any mod combinations that could cause issues. I don't believe so. But, personally, I would have bought a Rakiata's Flow first as it opens up 10 or so passive points and is far more consistent in what it does. Make sure to use Thane Grannell's Rune of Mastery in your gloves. You always want as much shock magnitude as possible. tl;dr: Tree is misconfigured, Freezing Mark isn't being used. Shock magnitude is poor because of a missing rune in gloves, really questionable choice of HH but no Rakiata's. Последняя редакция: heckbacon#7226. Время: 3 дек. 2025 г., 00:02:10
|
|
|
surprised nobody commented on this yet, this is a strong build, im using it on SSF to level and its very good.
It's just not flashy~ |
|
|
thanks. hope it's still going well for you. I'd describe the build as an excellent poe2 build in poe2.
|
|
|
Thanks for sharing this! Always appreciate seeing reliable low-budget league starters that don’t fall off later in the game. The fact that this build can handle all content with modest investment makes it even more appealing, especially for players who don’t want to sink tons of currency early on.
The Mobalytics guide looks really clear too — nice touch including a leveling path for Mercenary. That’s super helpful for anyone trying the class for the first time. I might give this a try next league. If I run into anything, I’ll definitely ask. Thanks again for putting this together! |
|
|
2k life is a no for me. Good glass cannon though it seems.
|
|
" It's actually surprisingly tanky. Looking at a single value to determine if something is glass cannon or not is a pretty common beginner mistake in both games. Instead, it's much better to look at recovery, max hits, avoidance, life, and other factors as a whole. This build freezes entire screens in one shot, so has incredible avoidance. Recovery is addressed by life on kill / mana on kill %. Life is adequate enough and sufficient in combination with good max hits and plenty of ele damage mitigated with armour to be able to comfortably run T15/T16 delirious maps. Последняя редакция: heckbacon#7226. Время: 25 нояб. 2025 г., 21:34:25
|
|
|
0.4 Releases soon!
Here's my current WIP / guide roadmap: Updating the guide for 0.4 including: crafting guides, incorporating new tech where possible, etc. Finishing up the associated mercenary leveling guide and making any 0.4-related updates Publishing a youtube video announcing the leveling guide Publishing a new, up-to-date youtube build showcase with all the improvements that were made to the build during 0.3 |
|
" Can you run "deaths" on your character and show me the screenshot? |
|
" If you'd spend two minutes reading the thread, you'd know why that would be entirely pointless and misleading to share. Hint: ailment testing with T1 Xesht. Here's the max hits for the endgame variant: ![]() Thanks for bumping the thread! Последняя редакция: heckbacon#7226. Время: 2 дек. 2025 г., 15:35:02
|
|
|
Early/Middle/Endgame variants have been added to mobalytics. These are very much subject to change depending on patch notes and further build optimizations, but they're now available to view both on the website and in PoB.
|
|

















