How to craft efficiently early end game?

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TrebligNairb#2645 написал:
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wellehad001945#9920 написал:

OP is asking how to craft 1/2 decent items when all the guides are for endgame when you are not broke.

I'm easily doing T15's but I am still broke, so still mainly run t15 Blues till I can afford or craft better gear.


What's the accepted definition in game of doing T15s comfortably but still broke in terms of currency? I don't feel I am broke in game but I don't feel rich either. I might be rich the slow way if I keep farming for 3 months
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BigBoom9240#8803 написал:
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AverBeg7#1689 написал:


unfortunately the game is poorly balanced atm so not everything will work with reasonable gear up to t15+. I would recommend going crossbows or bows and making sure you spend your currency on direct upgrades from trade, never sidegrades or straight up gambles.



I think this is one of the core issues why it might be more difficult for others. Basically if you wanna make more money, pick the proven career that makes money and gives results. If you try something else, you risk being poor.

Sadly I keep choosing the latter because I don't wanna be a meta slave


There is the opposite side of the coin, where if everything works then it's too easy and stale. People will just find their favoured build and run it over and over.

Meta-shakeups are important for that reason, but for sure there is not enough viable options in general. The skills and setups that are good are mostly stuff we were already using that wasn't nerfed.

Think GGG need to give love to a lot of skills and add more. Just making the existing skills mechanically nicer with simpler more streamlined conditions would go a long way, but they also need to think more about how restricting a skill mechanically effects it's ability to ever scale when they add new ones (infusions). Most of the skills just mechanically feel bad until they are heavily invested into, and then when they work they are pretty meh. The good skills just obviously perform as soon as you slot in a decent support.

With life vs ev/es, the problem is ES can get way bigger numbers by scaling in tree so it only makes sense to use it. if you use ES, the only way to keep it high is to also use evasion so you can recharge in the windows you are evading and to use Ghost Dance. life simply needs a way to giga scale close to ES values without stacking strength.

problem with armour, is then you don't dodge. if you take a shield that's purely defensive for block, you do no damage. so you are missing a layer of mit that you have to make up with recovery, even if you make it up constantly being hit is just worse

so you have to go ev/ar but then there are basically no builds that can scale that in the tree outside of deadeye/merc, and you still have way less EHP because your life is just lower than ES would be.
Последняя редакция: AverBeg7#1689. Время: 14 сент. 2025 г., 17:28:33
Early level crafting cost next to nothing and anyone who said you need divs to start crafting for profit are just people who refuse to actually learn.
Heres how you do it. Find a good magic base with 2 good rolls(or transmute and augment and if its good you continue) slap 1 greater essence for that one determined mod, you now have 3 good affixes. Hit 2 exalts to make it 5 affix. You might end up with 2 crappy affixes but no problems we will try to reroll 1 of them. You hit perfect essence and hope it rerolls one of those crappy affixes. If worth to continue you finish craft with abyss mod. This is the simpliest craft explanation i can come to. You might be able to craft 1-3 div gear like this but dont expect 400 phy dmg bows with additional arrow and crit chance. Even 1-3 div will be quite rare, maybe 1 in 50 crafts

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