Is THIS Good Combat, GGG?

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Jitter912#4278 написал:
Feel the meaningful

Attack, retreat, circle, repeat attack, retreat, circle, repeat attack, retreat, circle, repeat each loop stretches time into a slow, boring smear.

The rhythm is hypnotic in the worst way, a coma-inducing tape that winds and rewinds itself you feel your eyes glaze, attention droop, and the whole scene flatten into a single, sleepy, maddeningly predictable motion.

It was a white mob...


ah yes the constant VFX flashes that hide everything on the screen including monster death animation and enough epic booms to max out my sound channel count and cause clipping is very stimulating. i love it, its so pleasurable especially when i have my filter going ding ding ding every few seconds.
Скрытый текст

"Sigh"
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AintCare#6513 написал:
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Icesinnox#6517 написал:
You can't put in-depth combat systems into these types of games. It's a top down isometric action RPG (Diablo clone). They have more in common with a side scroller shooter than they do a Souls like. And what do you want to do in a side scroller? Blow shit up. Not walk around at a snails pace, rolling around enemies attacks. Game's such as Dark Souls all focus on in-depth frame data , every enemy attack is calculated by framedata. Player's attacks are calculated by frame data. They're basically psuedo turn based. How is that going to work in POE2? It's not going to. And slowing this type of game down won't work for anything besides perhaps a isometric survival horror game. Or a turn based game. And I don't think that is what POE is intending.


nobody wants to make an Exanima out of this game but even d2 had more meaningful combat and the game is 25+y/o with very crude mechanics and skills


D2 didn't have more meaningful combat. It is basically the exact same. Click on groups of monsters and pick up your loot. It was actually more fast paced at endgame due to runewords such as enigma and teleporting.
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Icesinnox#6517 написал:

D2 didn't have more meaningful combat. It is basically the exact same. Click on groups of monsters and pick up your loot. It was actually more fast paced at endgame due to runewords such as enigma and teleporting.


If it is exactly the same.. I mean... what are we even talking about here... 25 years difference and this genre still hasn't evolved ???

"Sigh"
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IonSugeRau1#1069 написал:
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Icesinnox#6517 написал:

D2 didn't have more meaningful combat. It is basically the exact same. Click on groups of monsters and pick up your loot. It was actually more fast paced at endgame due to runewords such as enigma and teleporting.


If it is exactly the same.. I mean... what are we even talking about here... 25 years difference and this genre still hasn't evolved ???



it's a RNG farming simulator. No one is going to take a slow paced farming simulator seriously. Does anyone want to play Blackjack at a casino when it takes 5 minutes for each hand? I mean the game is what it is. These game's can be done slower paced but that is a different design philosophy focused on either a campaign playthrough or survival type of game mechanics. Not a loot based RNG gambling simulator which is what D2 was and what POE is based of.
Последняя редакция: Icesinnox#6517. Время: 28 сент. 2025 г., 10:41:36
No rest for the wicked is the arpg with meaningful soulslike combat people are looking for. Poe 2 will never be that.
I just looked at no rest for the wicked.
Yes it seems that is what they think they are making here .
They are not.

In ELden Ring or in No Rest, you notice the bosses spend most of their time circling , walking , then telegraphing then attacking.

PoE2 is some of the worst bossing i have ever seen and it acts as a barrier to replay.

Im never going through the campaign again.
I said i would so i have context when i post .
Im SSF and it sucks.

Bosses have no sync between their voice lines and their actions.
Sometimes skipping the voice altogether.

It is a non stop AOE timer with attack spam.
Roll around like an idiot for 8 minutes , and when done you learned nothing.
There is no fight , there is no strategy to pass along to someone to succeed.
The bosses are literal one shot timers.

The fights are all the same , you VS the floor.
They just change the animation of the boss thing in the room but its always just
you vs a one shot point blank aoe occurring in a tight cramped space and the death area is 70% of available space.

Or an off screen AOE once shot , or because you have no movement skills,
ohh but the mobs do , instant teleport attack, they are given a free attack that teleports them onto you in a darkness cloud , ooh yeah that screams tactical gameplay.

Bunch of cheap one shot crap.
Same strat as always , MOAR DPS , cause that limits the time of living throgh the bullshit, and thats no joke more dps .. all it takes more dps cause that eliminates all the bullshit.

I loved watching streamers in the group challenge ... many saying ive never seen these moves before .... cause the fight lasted 20 seconds....


Just dies to another bullshit one shot.
been playing for 10 minutes already looking for alternatives to play today.
0 skill off screen one shots total ass

Fun
https://www.youtube.com/watch?v=rsjRxtCKDyw

https://www.youtube.com/watch?v=T7HkpH9CyVQ


Последняя редакция: Jitter912#4278. Время: 28 сент. 2025 г., 13:14:50
This is why builds that one shot bosses are so popular, because you can't drag the fight too long or the bad designed boss mechanics will get you.

My warrior attacks while sitting still with nothing but slow attack speed modifiers on my left side.

How are warrior skills supposed to do mechanics while also doing combo attacks with skills that make you sit still?

This lead to a weapon DPS meta and a 7+ to all skills meta where the weapon damage caries the game for you. Not the playstile.

I'm more focused to quickly out dps bosses before they do any mechanics then to do the mechanics themselves, because most of the time i don't even see what the boss is doing with so much clutter and degens on the floor.

And even if i do, combo attacks make you sit in place too long while adding so much visual clutter on top of each other that you end up not seeing the one shot mechanic anyway.

We need to get back to 1 button builds + movement skills if there is any chance to do boss mechanics.
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IonSugeRau1#1069 написал:
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Icesinnox#6517 написал:

D2 didn't have more meaningful combat. It is basically the exact same. Click on groups of monsters and pick up your loot. It was actually more fast paced at endgame due to runewords such as enigma and teleporting.


If it is exactly the same.. I mean... what are we even talking about here... 25 years difference and this genre still hasn't evolved ???


Not only has it NOT evolved, it's de-evolved and gotten worse.
Just a trash genre for gambling addicts, time to give up on it.
Don't turn this into PoE 1... that game is up and running... and nobody is playing it.

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