[0.4] Big Bluez | Empowered zombies + friends | SSF friendly | Oracle (new videos 8th Jan)
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[0.4] Big Bluez | Empowered zombies + friends | SSF friendly
Update Finally had time to get much needed levels. Sacrifice+Devour is bugged and cannot use that for charge generation. Tested Sacrifice+Profane Ritual and it works great. This can be automated with Forced Outcome ascendancy. Likely to try Flame Wall+Raging Spirit combo then for additional damage. Will also test Quatelitzi'z Ablation+Pain Offering combo later on, if SSF drop allow it. Will add this as alternate/additional charge generation scheme. Build Introduction Gameplay is quite straightforward. Power charges are generated by Skeletal Warriors explosions triggering Profane Ritual through Cast on Minion Death and Sacrifice combo. This feeds constant Power Charges to allow keeping full Zombies army up all the time. Entangle is used for slowing enemy movement and to keep Arcane Surge up from its crits. Videos Jade Isles T16 - https://youtu.be/9v1IE1nbErs Vessel of Kulemak - https://youtu.be/h5nHX2OK9jE Orloth T2 - https://youtu.be/DrHJYaxmE9k Archived 0.3 vids:
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Vessel of Kulemak - https://youtu.be/CYkb_fv1hAw T17 Cenotes + T18 Dark Domain - https://youtu.be/RAvpBAmN4k8 Orloth T2 - https://youtu.be/p6pVxFyt3NY Xesth T2 - https://youtu.be/140Mr2vrk90 King in the Mists T2 - https://youtu.be/JhsA-Exojbw Skill Tree and Ascendancy Skill Tree Snapshot lvl 91: https://poe.ninja/poe2/pob/163a8 Oracle 1. The Unseen Path 2. Entwined Realities 3. The Lesser Harm 4. Forced Outcome Skills Raise Zombie 1. Feeding Frenzy II 2. Muster 3. Infernal Legion 4. Minion Mastery 5. Rapid Attacks II Full damage. Haven't tested Minion Instability yet as fifth gem replacement. Entangle 1. Slow Potency 2. Zenith II 3. Branching Fissures 4. Concussive spells 5. Rapid Casting II Doesn't need to be leveled up. Just to slow enemies and keep Arcane Surge up all the time. Power charge generation Cast on Minion Death 1. Profane Ritual 2. Corpse Conservation 3. Charge Profusion II 4. Energy Retention 5. Boundless Energy II or Chaotic Freeze Sacrifice 1. Minion Master 2. Vitality II 3. - 4. - 5. - Skeletal Warrior x6+ 1. Sacrificial Lamb II 2. Minion Instability 3. Infernal Army II 4. Essence Harvest 5. Feeding Frenzy II or Minion Mastery These trigger minion death and sacrifice the ones that Clerics have been keeping at higher health. Will sacrifice other minions as well and keep this in mind when selecting spectres. Skeletal Cleric x2 1. Rapid Casting II 2. Brutu's Brain or Last Gasp 3. Minion Mastery 4. - 5. - Clerics keep few Skeletal Warriors at higher health for Profane Ritual sacrifice triggers. Pain Offering 1. Danse Macarbe 2. Meat Shield II or Brutu's Brain 3. Efficiency II 4. Prolonged Duration II 5. (Quatelitzi'z Ablation) Additional damage. No need for additional Power Charge generation so last slot optional. Additional friends
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Skeletal Frost Mage 1. Prolonged Duration II 2. Bidding II 3. Rapid Casting II 4. (Minion Mastery) OR Exploit Weakness 5. (Muster) Main use it so shield other minions as new command skill reduces damage taken from hits by 40%. Alternate gem provides way to consume broken armor for Uruk's Smelting lineage gem effect. Skeletal Sniper x1+ 1. Minion Mastery 2. Muster 3. Bidding II 4. Kurgal's Leash 5. Feeding Frenzy II / Magnified Area I Adds area damage and active skill. Latter more of a gaming preference than necessity for the build. Can be substituted with any skeleton skill for Muster support enhancement. Spectre - Vaal Guard x2 1. Minion Mastery 2. Muster 3. Feeding Frenzy II 4. Magnified Area I 5. () Adds area damage and detonator for Skeletal Sniper. Can be substituted with Skeletal Arsonist or any other spectre with detonator skill. Skeletal Storm Mage x1 1. Rapid Casting II 2. Shock 3. Overcharge 4. Shock Conduction 5. (Muster) Shocks enemies and adds Muster support enhancement. Spectre - Ribrattle x1 1. Magnified Area II 2. Last Gasp 3. Rapid Casting II Adds survivability through curses. Multiple spectres do not seem to add enhancement to Muster support, at least on paper. Disclaimer: Add two unset rings with skeletal minions for 2x +7% Muster support enhancement. Itemization Below list provides recommendations. As exclusively SSF player some items have not been fully tested yet. Mainhand: Sceptre Any rare with +spirit and +minion skills will do well. Nice to haves are +presence AoE and +attack/cast speed or +minion damage. Offhand: Shield/Focus Prims Guardian was changed to provide buff skills reservation efficiency. This would allow more permanent minions while keeping 6-10 Skeletal Warriors. Best rare would have high life+mana and triple resits. Amulet Rare Solar Amulet with +spirit and +minion skills gives best damage output. Helmet Any high ES rare with +minion skills. Socket Talisman of Ralakesh rune for additional minions. Body Armour Rare with high +spirit, life+mana and triple res. Trying to craft AR/ES one with +spirit implicit mod. Gloves High ES rare with cast speed and +res. Boots Bones of Ullr provides much needed reservation efficiency to counter drawbacks from Gigantic Following notable. These can be substituted with +35% move speed rare if other items provide enough spirit to fill in all skill slots with minions for Muster support. Belt Now that most socketables are limited to one it is best to use good rare belt to fix all resists instead of utilizing Darkness Enthroned. Rings Priority on high life and triple resists. Mana regen and cast speed are nice to have, while rarity is luxury. Choose unset rings if unreserved spirit allows for additional skeletal minions. Else, choose prismatic or chaos res base. Grip of Kumelak can have very nice mods like additional spirit, power charges and cast speed per spirit. As additional bonus these modifiers may have had buff on their ranges in 0.4. All of these are Kurgal modifiers. So, choose wisely and good luck. Things to do -Splinter farming and gearing -Get better boots -Finalize amulet crafting Последняя редакция: Nefa#2167. Время: 8 янв. 2026 г., 16:11:13 Last bumped5 янв. 2026 г., 16:21:54
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Hey, thats a nice Idea for a build! Will be trying to do something similar in trade with tactician. Also in the post above the dude gave me another briliant idea for this archetype: you can just strap sacrifice and unearth, kill one of your dudes with unearth. Then cast on minion death profane ritual and summon zombies. Rinse and repeat. Will be also adding sth like living lightning linked to orb of storms or some other trigger. Suffice to say: looks promising.
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" Thank you! In the previous batch I did test Zombies and utilized very low costing Terracotta Soldiers for power charge generation via Sacrifice and Profane Ritual. However, this took quite an effort and the soldiers were bugged and did not follow without constantly pressing minion control hotkey. With new Gemlin Legionnaire ascendancy note power charge generation is much smoother experience. p.s. uploaded new video. Have to farm more splinters for the higher tier bosses. | |
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Updated T2 bosses as well as other minor things. Got Brutu's Brain drop and added it to skelly clerics.
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Nice build!
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Is this build fine to start with? I really like the concept.
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" Yes it is! I play exclusively SSF and did this build from the start. Be aware that act 1 final boss can be challenging as you wont be gaving any minion dmg nodes yet. I used unearth and skeletal arsonist as main dmg during leveling before I spectre becoming available. After that I switched to cultist archers for aoe clear. Also, used last grip on minions until I reached to faster reinc nodes. | |
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Build buffed and will update once skill tree available.
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Added new update comments and adjusted itemization. It is now clear that with new power charge generation schemes Oracle is much better choice than Gemling just because how close it is to minion nodes and hidden nodes are also great. Will update skill tree soon.
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