Make Harder content 🙏

Hey, I'm a New player, started in 0.2, loved the complexity of the game and the challenge when leveling.
The problem was that I was able to easily finish the end game content.
The challenge was to kill xesht T4 with 6 people so he has 250m HP. Even this was doable.

In 0.3 I know the game, and I crushed Uber arbiter and T3 xesht after 5 days. You divided their HP by 2, so xesht is now 15m HP instead of 30m.
Why make this game easier ? A season is long, and people are quitting because they already finished the game.

We have build that destroy everything, so in the end there is no challenge.
Please create something hard, or even more, make an end game content which scale and can be infinitly hard, like underground in poe 1.

It can be done easily, just use the new splinters system with any limit of splinters, and scale the boss difficulty by the number of splinters putted in there. By this way, people can challenge themselve by putting maybe 1000 or 2000 splinters and fight a huge boss.

Anyway, just solve this problem because the game can feel hard in the leveling when you miss stuff or something else, but in the end, you're just bored because everything is easy.

Please don't make this game easier because people complaints, because this is the power of poe
Last bumped22 сент. 2025 г., 05:07:39
there is ssf. And 99.9% will struggle hard there, w/o ability to buy/craft endgame items.
It's better to strengthen the bosses that don't deal any damage, even though you have almost no resistance, and nerf the ones that one-shot you despite max resistance.
Guess they need to find a middle way for everyone since everybody complain game too hard/game too easy.

Sorry tought this was kinda funny.


SSF player
"
SeXy_Kiwi#2101 написал:
We have build that destroy everything, so in the end there is no challenge.


Just going out on a limb here but have you considered not playing that build?

While the game is in EA and they're releasing new classes, abilities, etc. there are going to be builds that are out of whack balance wise in every League - either too weak or far too powerful.

If you pick the OP ones then of course you're going to walk through all the content (and then probably be upset later when the class is brought into line).

My advice is to wait and see what everyone is playing on day 1... and then play something else.
"
Kerchunk#7797 написал:
"
SeXy_Kiwi#2101 написал:
We have build that destroy everything, so in the end there is no challenge.


Just going out on a limb here but have you considered not playing that build?

While the game is in EA and they're releasing new classes, abilities, etc. there are going to be builds that are out of whack balance wise in every League - either too weak or far too powerful.

If you pick the OP ones then of course you're going to walk through all the content (and then probably be upset later when the class is brought into line).

My advice is to wait and see what everyone is playing on day 1... and then play something else.


How dare you make sense. Didnt you know you are supposed to play the most broken op things in the game while trading 8 hours a day and then complain its too easy?

Also, when you "elites" say I did x y or z in 5 days, put that in hours. Playing 10 hours a day for 5 days is a lot different than 1 hour a day. If people were honest about the time investment, others on the forums would have a real expectation about commitment needed to achieve whatever goal.
"
vzmNitie#2139 написал:
there is ssf. And 99.9% will struggle hard there, w/o ability to buy/craft endgame items.

i play ssf, i don't gamba i don't craft (FLEXXX) and 0.3 is significantly easier than 0.2 was if you are using martial weapons.
"
BlastYa#4875 написал:
Guess they need to find a middle way for everyone since everybody complain game too hard/game too easy.

Sorry tought this was kinda funny.




That is pretty damn funny actually... and highlights the problem. GGG needs to decide, and then make it clear, who the target audience is here. Until then you're just going to see the same fights and arguments on each side until the game becomes one that makes no one happy.
"
Valsacar#0268 написал:
That is pretty damn funny actually... and highlights the problem. GGG needs to decide, and then make it clear, who the target audience is here. Until then you're just going to see the same fights and arguments on each side until the game becomes one that makes no one happy.


I wouldnt want to be at the place of the persons in charge to read this forum and than make a clear feedback to the dev team lol
SSF player
+1

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