Make Harder content 🙏

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SeXy_Kiwi#2101 написал:
Hey, I'm a New player, started in 0.2, loved the complexity of the game and the challenge when leveling.
The problem was that I was able to easily finish the end game content.
The challenge was to kill xesht T4 with 6 people so he has 250m HP. Even this was doable.

In 0.3 I know the game, and I crushed Uber arbiter and T3 xesht after 5 days. You divided their HP by 2, so xesht is now 15m HP instead of 30m.
Why make this game easier ? A season is long, and people are quitting because they already finished the game.

We have build that destroy everything, so in the end there is no challenge.
Please create something hard, or even more, make an end game content which scale and can be infinitly hard, like underground in poe 1.

It can be done easily, just use the new splinters system with any limit of splinters, and scale the boss difficulty by the number of splinters putted in there. By this way, people can challenge themselve by putting maybe 1000 or 2000 splinters and fight a huge boss.

Anyway, just solve this problem because the game can feel hard in the leveling when you miss stuff or something else, but in the end, you're just bored because everything is easy.

Please don't make this game easier because people complaints, because this is the power of poe

The entire game is a joke now. This is just the worlds first D4-like.
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ShiyoKozuki#4168 написал:
This is just the worlds first D4-like.


oh damn! shots fired!
you might want to tone down the negativity here. those things can get you in trouble here XD
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Soulsniper1313#7576 написал:
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Kerchunk#7797 написал:
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SeXy_Kiwi#2101 написал:
We have build that destroy everything, so in the end there is no challenge.


Just going out on a limb here but have you considered not playing that build?

While the game is in EA and they're releasing new classes, abilities, etc. there are going to be builds that are out of whack balance wise in every League - either too weak or far too powerful.

If you pick the OP ones then of course you're going to walk through all the content (and then probably be upset later when the class is brought into line).

My advice is to wait and see what everyone is playing on day 1... and then play something else.


How dare you make sense. Didnt you know you are supposed to play the most broken op things in the game while trading 8 hours a day and then complain its too easy?

Also, when you "elites" say I did x y or z in 5 days, put that in hours. Playing 10 hours a day for 5 days is a lot different than 1 hour a day. If people were honest about the time investment, others on the forums would have a real expectation about commitment needed to achieve whatever goal.



Wtf are you saying...
In 0.3 we can craft such op stuff that any build can destroy all the content...
You can see war, deadeye, monk, mage, and so much class destroying content.

For my part, I created my own build, because that's what I like, think, be creative with the possibility of this game.
But even if I play 10 hours a day, even if people complains too about the difficulty, they can make easier end game content like they did with the New splinters mecanic, AND, create a way to maintain people who already finished 2 or 3 times the content of the games with multiples characters.
Why does it look complicated for you ? Just male a mecanic starting easy, and scaling so everyone will find their good difficulty spot.
Look at kulemak, the fight is beautiful, but this boss is just a joke itself, easy af.
you'll always hear people complains it's too hard, in every game, this don't means the game has to be easy. This means you need to find a way to make everyone enjoy the content at his level.

Ps : even ssf is easy with new crafting method.
You can now craft endgame items with 1 or 2 divines.
I think that create a infinite scaling mecanic into the endgame is the way to go.

1 : with splinters : no limit of splinters, more is harder.

2: something like underground in poe 1, with infinite laders.

Just with that, people will continue to find challenge either and either, there will be world record etc... You'll be so much rewarded by making a S tier build
"
SeXy_Kiwi#2101 написал:
Hey, I'm a New player, started in 0.2, loved the complexity of the game and the challenge when leveling.
The problem was that I was able to easily finish the end game content.
The challenge was to kill xesht T4 with 6 people so he has 250m HP. Even this was doable.

In 0.3 I know the game, and I crushed Uber arbiter and T3 xesht after 5 days. You divided their HP by 2, so xesht is now 15m HP instead of 30m.
Why make this game easier ? A season is long, and people are quitting because they already finished the game.

We have build that destroy everything, so in the end there is no challenge.
Please create something hard, or even more, make an end game content which scale and can be infinitly hard, like underground in poe 1.

It can be done easily, just use the new splinters system with any limit of splinters, and scale the boss difficulty by the number of splinters putted in there. By this way, people can challenge themselve by putting maybe 1000 or 2000 splinters and fight a huge boss.

Anyway, just solve this problem because the game can feel hard in the leveling when you miss stuff or something else, but in the end, you're just bored because everything is easy.

Please don't make this game easier because people complaints, because this is the power of poe


I mean you could play game with lvl 10 gems with no resistances if you like challenge.

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