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I suspect this might be the game's final season.
Steam chart average over last 24 hours is 120,000, which is almost identical to the average over the last 30 days. The average number of players is staying roughly level, and that's way more than needed to keep a game the size of PoE2 profitable. Your doomerism makes you look like someone unable to form an analysis.
There are plenty of problems with the game. We are at least 18 months away from a full release. While waiting for that, if you get bored when you use a bow, spec into evasion-only melee. That's what I'm doing with my next character. Or only use white gear and see how much content you can beat.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84
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As a new player in POE2, i have only 2500 hours in game right now, after wow, lol and dota. Im just so confused and shocked, why d heck GGG doesnt slam nerfs in first few days of the league.
ITS SO FUN WHEN 60%-80% of the players been using Lighting Spear, and 1 unique had double crit and 25% base chance. What could go wrong?
Right now we have lightning arrow, which is kinda ok, but LIGHTING ROD doesnt have ICD ? How lighting rod has dodged nerf when bell been having nerf with new ICD ? And its almost a month still not nerfs for LIGHTING ROD.
And mby GGG should ask them self why every league is lighting skills do dominate. They been not asking themself cos they are too busy with POE1. Cos if they did, they would either nerf aoe for lighting or give more to others. Herald of thunder does dominate all others, ice and ash a joke, and feels the same. Herald of ice could create a projectile nova with ice like Ice Shot. or something...
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СообщениеPoWeRofGreeD#740422 сент. 2025 г., 20:32:35
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For the 0.3 season, you promised quick balance adjustments. However, within the first week, players found that bows could easily clear all dungeons, yet you still haven't made any changes. Item values are now plummeting by 20% daily, and for two weeks, I've seen no update announcements or future plans—just meaningless bug fixes.
The league is "over" for many. The game simply has so little to do most of us that can dedicate even a scant amount of time to POE 2 demolish it in days..
They don't have a currency sink for exalts (like the crafting bench in POE 1) so inflation is going to be bad for... well, until they fix that intelligently.
They also don't like to announce, they make money off views and hype, remember how they dropped most of 0.3 at once including a 2 hour video of all the changes? That's how they like to do it, it's peak hype marketing. It's intentional. It works 100% of time. They've done it for 13 years precisely because it works flawlessly.
Most importantly, GGG almost always fails to deliver. Like always. And when they admit things we didn't know, it really shows how badly... On multiple leagues which have come and gone, they let go news multiple leagues later "oh yeah, x league was supposed to have a big mega boss, but we ran out of time"... WUT?!
Yeah -- that's normal around here.
Don't expect GGG to make promises, and if they do, expect them to break those promises. If you're still here in 2-3 years you'll see how they operate.
I haven't played POE1 before, but I have looked into this game and found that it contains a lot of content that is stuffed in without careful consideration. Even after new content appears, the old content is not deleted, like a huge garbage ball. The game graphics quality is also very outdated, and in my eyes, it is no different from most games. But when POE2 appeared, I was amazed by its high cost of art design. I thought it would usher in a new era of gaming, and I could showcase my skills in this masterpiece.
But GGG seems to have mistaken me, a player who is attracted by art design, as a follower of his game design and started to take pride. He did not consider that the art production technology of the game cannot keep up with the speed of players' consumption of art. Art is just the shell of the game, and the game can only rely on gameplay content to retain players in the end.
A large amount of garbage design began to flood into this game. When I saw the legendary spear of the 0.2 season, I was surprised. The double critical strike rate and double critical strike damage were just four times the damage. I couldn't believe that such a simple and violent weapon was added to a game mainly based on numerical calculations. I thought it would definitely be weakened, but ggg kept allowing it to destroy the entire content of the 0.2 season.
I also thought GGG would receive a lesson after the 0.2 season, but they started disappearing again
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Сообщениеlei895947252#936422 сент. 2025 г., 20:36:00
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For the 0.3 season, you promised quick balance adjustments. However, within the first week, players found that bows could easily clear all dungeons, yet you still haven't made any changes. Item values are now plummeting by 20% daily, and for two weeks, I've seen no update announcements or future plans—just meaningless bug fixes.
The league is "over" for many. The game simply has so little to do most of us that can dedicate even a scant amount of time to POE 2 demolish it in days..
They don't have a currency sink for exalts (like the crafting bench in POE 1) so inflation is going to be bad for... well, until they fix that intelligently.
They also don't like to announce, they make money off views and hype, remember how they dropped most of 0.3 at once including a 2 hour video of all the changes? That's how they like to do it, it's peak hype marketing. It's intentional. It works 100% of time. They've done it for 13 years precisely because it works flawlessly.
Most importantly, GGG almost always fails to deliver. Like always. And when they admit things we didn't know, it really shows how badly... On multiple leagues which have come and gone, they let go news multiple leagues later "oh yeah, x league was supposed to have a big mega boss, but we ran out of time"... WUT?!
Yeah -- that's normal around here.
Don't expect GGG to make promises, and if they do, expect them to break those promises. If you're still here in 2-3 years you'll see how they operate.
I haven't played POE1 before, but I have looked into this game and found that it contains a lot of content that is stuffed in without careful consideration. Even after new content appears, the old content is not deleted, like a huge garbage ball. The game graphics quality is also very outdated, and in my eyes, it is no different from most games. But when POE2 appeared, I was amazed by its high cost of art design. I thought it would usher in a new era of gaming, and I could showcase my skills in this masterpiece.
But GGG seems to have mistaken me, a player who is attracted by art design, as a follower of his game design and started to take pride. He did not consider that the art production technology of the game cannot keep up with the speed of players' consumption of art. Art is just the shell of the game, and the game can only rely on gameplay content to retain players in the end.
A large amount of garbage design began to flood into this game. When I saw the legendary spear of the 0.2 season, I was surprised. The double critical strike rate and double critical strike damage were just four times the damage. I couldn't believe that such a simple and violent weapon was added to a game mainly based on numerical calculations. I thought it would definitely be weakened, but ggg kept allowing it to destroy the entire content of the 0.2 season.
I also thought GGG would receive a lesson after the 0.2 season, but they started disappearing again
True
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СообщениеPoWeRofGreeD#740422 сент. 2025 г., 20:41:23
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They didn't promise quick balance adjustments.
They specifically stated that "once the playerbase is doing something, it's too hard to nerf it" because people have invested their time to getting the currency/gear to have it wasted by a mid-league change. The items will instantly dip in value, they do not even get their currency back.
Balance adjustments that affect the core functionality and power of builds are best implemented at the same time as releasing new content. Meta shifts between patches are healthy for the game, changing the meta mid-patch just makes people doing those builds or working towards those builds not want to play and very upset.
As for the discussion of combat pacing;
Combat pacing in an ARPG breaks at a point. With the depth and breadth of it's scaling, you are gonna see more monsters. Whether it's 100 or 10 or 1. The monsters are gonna do more stuff, and you need to mitigate that by means outside skill. You have to give the player power. At a point, the pacing changes from traditional combat pacing to mostly positional minigames. At a point, the pacing does not qualify for each individual's personal definition of "skill based combat".
When talking about combat pacing, it is only pertinent in the areas where the character and monsters should not break it, which IMO is campaign and early prog. The issues with combat pacing in those areas are not gonna be fixed by wishing it were so. You need feedback on a bunch of different builds, where their progression breaks, and how it actually feels when playing it, when it happens.
Saying "there should be intentionally paced, skill based combat" is easy. Pinning down exactly what that is for all players and builds is not.
Последняя редакция: AverBeg7#1689. Время: 22 сент. 2025 г., 20:56:55
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СообщениеAverBeg7#168922 сент. 2025 г., 20:43:59
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I suspect this might be the game's final season.
Steam chart average over last 24 hours is 120,000, which is almost identical to the average over the last 30 days. The average number of players is staying roughly level, and that's way more than needed to keep a game the size of PoE2 profitable. Your doomerism makes you look like someone unable to form an analysis.
There are plenty of problems with the game. We are at least 18 months away from a full release. While waiting for that, if you get bored when you use a bow, spec into evasion-only melee. That's what I'm doing with my next character. Or only use white gear and see how much content you can beat.
Ignorant remarks, there are a large number of players simultaneously opening 6 game accounts on the Hong Kong server to search for experience maps in the chat channel to form a brushing combination, and the number is still growing. My 68 friends only average 5-7 online per day.
Based on my current analysis of the numerical design capability of GGG, whether it can achieve good balance does not depend on whether it is 18 months or 18 years. Testing is just a facade, and the number of players may not be one tenth of the 0.1 season when it is officially released
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Сообщениеlei895947252#936422 сент. 2025 г., 20:48:49
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the number of players may not be one tenth of the 0.1 season when it is officially released
The number of players on official release will be at least 10x what they have now. The game will be free.
You are not doing your points any favors by saying silly things. If you want a particular skill changed, ask simply and clearly for what you would like the devs to do.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84
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They didn't promise quick balance adjustments.
They specifically stated that "once the playerbase is doing something, it's too hard to nerf it" because people have invested their time to getting the currency/gear to have it wasted by a mid-league change. The items will instantly dip in value, they do not even get their currency back.
Balance adjustments that affect the core functionality and power of builds are best implemented at the same time as releasing new content. Meta shifts between patches are healthy for the game, changing the meta mid-patch just makes people doing those builds or working towards those builds not want to play and very upset.
As for the discussion of combat pacing;
Combat pacing in an ARPG breaks at a point. With the depth and breadth of it's scaling, you are gonna see more monsters. Whether it's 100 or 10 or 1. The monsters are gonna do more stuff, and you need to mitigate by means outside skill. You have to give the player power. At a point, the pacing changes from traditional combat pacing to mostly positional minigames.
When talking about combat pacing, it is only pertinent in the areas where the character and monsters should not break it, which IMO is campaign and early prog. The issues with combat pacing in those areas is not gonna be fixed by wishing it were so. You need feedback on a bunch of different builds, where their progression breaks, and how it actually feels when playing it, when it happens.
Saying "there should be intentionally paced, skill based combat: is easy. Pinning down exactly what that is for all players and builds is not.
Thats why you nerf it instantaneously, as fast as you can. Before more time been invested. You know which time is wasted while there is no nerfs or changes? people who doesnt play meta. They generate less currency, they have less value. Its just shoot ur own foot by not playing broken things in POE, as new player that what i got.
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СообщениеPoWeRofGreeD#740422 сент. 2025 г., 20:56:18
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They didn't promise quick balance adjustments.
They specifically stated that "once the playerbase is doing something, it's too hard to nerf it" because people have invested their time to getting the currency/gear to have it wasted by a mid-league change. The items will instantly dip in value, they do not even get their currency back.
Balance adjustments that affect the core functionality and power of builds are best implemented at the same time as releasing new content. Meta shifts between patches are healthy for the game, changing the meta mid-patch just makes people doing those builds or working towards those builds not want to play and very upset.
As for the discussion of combat pacing;
Combat pacing in an ARPG breaks at a point. With the depth and breadth of it's scaling, you are gonna see more monsters. Whether it's 100 or 10 or 1. The monsters are gonna do more stuff, and you need to mitigate that by means outside skill. You have to give the player power. At a point, the pacing changes from traditional combat pacing to mostly positional minigames. At a point, the pacing does not qualify for each individual's personal definition of "skill based combat".
When talking about combat pacing, it is only pertinent in the areas where the character and monsters should not break it, which IMO is campaign and early prog. The issues with combat pacing in those areas are not gonna be fixed by wishing it were so. You need feedback on a bunch of different builds, where their progression breaks, and how it actually feels when playing it, when it happens.
Saying "there should be intentionally paced, skill based combat" is easy. Pinning down exactly what that is for all players and builds is not.
You are right, but the premise is that this is a mature game that does require some rules like laws to protect players' property. However, POE2 is currently not qualified to discuss these. It is a game that allows players to use spears 90% or choose Sharp Eyes 45%. Players are already frustrated before they feel frustrated because of the sudden weakening of BD
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Сообщениеlei895947252#936422 сент. 2025 г., 20:57:39
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Thats why you nerf it instantaneously, as fast as you can. Before more time been invested. You know which time is wasted while there is no nerfs or changes? people who doesnt play meta. They generate less currency, they have less value. Its just shoot ur own foot by not playing broken things in POE, as new player that what i got.
I would rather they focus their time on making all the skills feel good through early progression, and adding more end game content. I do not see the point in ruining other people's fun because what they are doing is better than what you are. They can just do it before next patch, so the meta shifts and people play something new. Then it's good for everyone.
I was subject to one of these changes this league, my meta mom mage basically died as soon as they changed Ember Fusillade. That time could've been spent fixing towers in the endgame or making the campaign better. Instead they just killed the Ember Fusillade/ Wildshards interaction that has existed since 0.1 and made it harder for less represented archetypes to function because it gave them the ick when bloodmages with the OP support in used it. I would say that is not good priorities.
Последняя редакция: AverBeg7#1689. Время: 22 сент. 2025 г., 21:07:35
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СообщениеAverBeg7#168922 сент. 2025 г., 20:59:38
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