Path of Exile: Keepers of the Flame Teasers
" nice jokes bro. https://www.pathofexile.com/trade/search/Standard/Lm7mobZFn |
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" Lol...whats the point of this? It illustrates nothing. Value in standard gives you no insight or understanding. This largely receives its value because armour stacking is broken in standard thanks to the bugged resistance armor and other items allowing for absurd numbers. On my armour stacker build with 2 million armor, no broken items...adding this amounts to an extra 20k max hit on elemental damage....of which I already have 175k max hit. Functionally meaningless. On any other build with a far more "average" 50k armor....it amounts to nothing, exactly what I said. It's min/max fodder that does next to nothing functionally except perhaps to the biggest possible hits in the game, and ONLY on a build with top-tier armour to begin with. It will do a LOT for small hits (given a huge armor pool), but not anything you should or would functionally need Starting anew....with PoE 2 Последняя редакция: cowmoo275#3095. Время: 20 окт. 2025 г., 01:44:02
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Nice
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" At least the new management recognizes this, we got currency/items exchange and other things that were needed years ago now. Wasting people times is never good idea, if the league/game is good and players have more time they will play longer, they will not come back, if you force them to play longer. This also goes for poe2 at the moment, with the extra hundreds clicks that are needed now for when you want to use delirium on maps for example. |
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I'm gonna be so mad if they don't implement a release all beasts in the managerie
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My bingo guess - Breach 2 will be first "new"/reworked mechanic, which also will introduce separate atlas tree in Poe1 and this is the reason for breach to be missing in the "old" atlas tree in the teaser videos :D
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Looking forward To all the QOL changes And Hopefully No hard nerfs other then ES builds :D
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" 50k armour would provide 5k for ele reduction, which provide approximately 30-50% ele reduction to normal or magic, and 10-30% to rare or unique in normal maps. But for extreme maps, it hardly provides any reduction, but still work at leat. Ele reduction won't be overwhelmed like trash phys reduction. |
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" And the better solution is to directly give stable damage reduction according to the value of armour you have, and abandon the old awful armour formula which provides almost no reduction to high 1-hit damage, and doesn't work to tht "great" physical dot. And of course armour should apply to all damage type,or it can never provide a stable survive as ES, and keeps useless. |
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Stacked Deck openning is not a problem... like linking chest becouse I open it intentionaly slowly for "FUN". I need fastforwarding another process withe deck. Faster exchangind them in Lilly cos the cheppest one is take much time to do so. By the way. I have mtx that show my card above head so from time to time I brag to another standing in Heist so i wouldn't use this process to faster opening anyway
Последняя редакция: Yashub#4163. Время: 20 окт. 2025 г., 04:16:32
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