Path of Exile: Keepers of the Flame Teasers
" How will it work with a puppets? You know, minion which ressurect itself time by time. |
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WOW !! Super POG/ so many QoL
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Mark with the amazing QOL changes out here making us swoon!! <3
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What is identification for? Explain to me? Is there anything more useless than that? I mean, a legacy from Diablo 1 that items needed to be identified still brings this in current games? I tell you how it should be, the item on the ground is considered the item type, and when you open it in the inventory or chest it is already showing what it is, this currency of identifying and the act of identifying only makes the game slower, this makes no sense.
Another thing, if the heist NPCs are going to have maximum lvl, why have lvl then? Just remove this feature, and leave only the items, we need to be practical. lets reflect about new rpg forms, cleaver ones. Последняя редакция: salchabig#1656. Время: 22 окт. 2025 г., 10:53:34
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Instead of a mastery that resurrects your minions that have no duration 5-10 seconds after they die, we have this -_-
In a couple of leagues, GGG will have to change this again. |
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" Identification of items means that in the game you have micro-management of the inventory on the map; there is always that bit of dopamine from wondering "what will it be" at the moment of identification in the hideout or with a scroll. When you just pick something up or not because you can see it right away, that effect is missing. Overall, it's a good thing for games that are made up of many small elements that bring joy. For some, it’s a slowdown, and for others, it’s a good thing. But if the item filter isn't enough because you want intense gameplay, then you just play other games loaded with dopamine to the max. |
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Pog
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I am taking vacation at work for next three months
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" I agree - this was part of my (endgame) progress. |
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I can't believe they fixed beast. Holy.
“Freedom is what we do with what is done to us.”
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