Market gold sinks are a waste of player's time.
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I think there kind of has to be some sort of a time sink to trading. Otherwise, botting, price manipulation, hoarding, etc, become quite problematic. Right now they are a manageable problem.
Games have various ways of dealing with that. Some games limit trades per day. Some games force limits to how much you can increase/decrease the offered price compared to the past prices. Some games promote the use of premium currencies, which are mainly created by buying them with real money, for trade. Other games have gold sinks. Some games combine many of those things. " I think this really mostly applies to games where gold itself can also be traded. That is what creates a problem. Without significant gold sinks, the amount of gold in the system would just keep increasing. Depending a bit on some other factors, either stuff becomes prohibitively expensive to the average player, or too cheap. You can't trade gold in PoE, so there's no shared pool of it either. |
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" As compared to games which give you tangible benefits that translate beyond whatever enjoyment you got from the game itself? I mean, there's lots of educational games, if that's more your thing. Learn some math or language skills or whatnot while playing. |
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" +1 Trade bots and Hide-out warriors and only currency traders are slowed down by this. Side note: Gold-tablets, Gold-maps, slaying monsters, playing the game. All drops Gold. 1. Selling all items for >100 or >1000 EXALTS is not intented. 2. Switching currency is possible but also not intented to do day in and day out. 3. Yes, if players does not have money for everything, so what?! |
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