patch 0.4 40% less monster and 40% increased loot is not same amount of loot!

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Lymez#5507 написал:
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Sadaukar#2191 написал:
It gets even worse if the new modifier on tablets turns out to be additive with those 40%. Before, the quantity from tablets was multiplicative with the amount of monsters.


Or maybe it's the other way around. You do not know.
They changed pack size a modifier that wasn't good for loot into effectiveness which now increases loot. How does effectiveness work? Is there a hidden coefficient (probably yes)?

Just wait and see. Nonetheless op is completely wrong. It's just basic math.


U're right, we can't know yet.

But after what they did to PoE in 3.27 I don't give them the benefit of the doubt anymore. Everytime they said "we'll make up for it" they didn't or at least in a lesser way than promised.
PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar

PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015

OS: CachyOS (Arch Linux btw. <3)
Why the currency loot feel so bad.
i don't get it.
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stormyrain#7669 написал:
60%(monster) * 1.4(loot increase) = 84% not 100%!

Need to boost loot by at least 67% if decreasing monster by 40% to yield same amount of loot.

Arguments like that are completely pointless. Without formula those numbers means nothing.
On Probation Any%
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Lymez#5507 написал:
its the same.

its not 40% less they removed 40% increased

= 140% ---> 100%




Granted we don't know the exact formula or even the exact numbers, if we assume what they said in the video is true, the OP is correct.

Imagine the scenario:

100 monsters drops 100gold each, after killing all 100, you get 10,000 gold.

Now we reduce the number of monsters by 40%, but increase loot by 40%.

Now each monster drops 140 gold, but instead of killing 100 monsters, you now have 60 monsters to kill.

60 monsters giving 140 gold each is 8400 gold.

I'm using gold just as an example, btw.

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