Unique’s Are trash in POE 2

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Exiled#4087 написал:

Totally agree. There are a few interesting ones, but you either find them very later in the game and they are low level, therefor useless, or they simply cannot rise to the power of standard items.. Sad..

They need at least to scale with character level, or upgrade them somehow..


+ we need skill altering uniques.
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Saraneth#7424 написал:
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bloomhead#3858 написал:

Ok, let me be more clear: Show me a link which supports your claim, showing usage-numbers of uniques.

Can't be that hard to provide such link.

Can't be that hard to search for yourself.

So you don't have a single one.

Thanks for proving my point, yet again.
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Singullarityy#7852 написал:
All Unique’s are frankly boring and uninteresting to use;

That's never been true, but, even worse, you're writing this after the patch notes have been out for a few days. Two examples that excite me:

The buff to Sacrosanctum might make Chronomancer the tankiest ascendancy in the game.

The new Svalinn looks great. I'm going to test it for sure, as defense in my 0.4 minion build.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
Do you have a peer reviewed research paper to back up your claims!
Think not!
All uniques are perfect! No, don't look at the upcoming patch notes!
5% of then are worth, the others are just filing the screen with junk items.

Every unique need 8 strong modifiers. When i see 15% elemental damage it's becouse Devs don't know how to value them.
im not wanting superior but make them worth while in endgame.

i will have to expand my range of filters

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Evergrey#7535 написал:
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Singullarityy#7852 написал:

Most unique gear that you get, even if it is somewhat good you cannot really add it without getting a feeling of taking a massive step backwards in either power or defense.



Uniques are more like a mechanic enabler in this game. Not an item superior to solid rares.
And enabling a mechanic comes with a drawback of lesser stats or even more.


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Singullarityy#7852 написал:

ONE: Higher-tier Rare’s should have a different color than low tier Rare’s so that it adds some excitement to the gear you are getting. (Not the simple TIER 1 or TIER TWO)


Try a Filter with different colours per tier or whatever you feel like.
I like where your mind is at

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Draegnarrr#2823 написал:
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bloomhead#3858 написал:
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Saraneth#7424 написал:
Yeah, it's sad that the vast majority of them are useless in any build. There is no point in them even existing.

Because all classes and skills are out yet?


I wouldn't defend their unique design, its pretty pointless to spend development resources on items nobody will use - every unique should have a purpose even if its to make leveling easier when you get one early.

About 50% of the non specific boss uniques right now they could dragbox and delete without having any impact and I think that is kinda sad.

They just need to divide up the design goals for uniques and put them into each (like build enabling, leveling, meme, general power etc) then rework all the ones that don't actually go anywhere as well as fixing all the ones that get gutted by their drop level.

dev/artist time to skin a unique, stat it, give it its ingame appearance for it to never be used is just gross to me :/
interesting i was not aware that!

We have to let the BEAST OUT!!!

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dend3lol#4714 написал:
If you are not a systems designer and ask an AI like chat gpt or grok how senior system game developers go about making items in general they follow a distinct pattern these days (2025 ).

Like rares should have X multipliers that lower TTK by Y so on and so forth.

But it is actually taught in game design lessons that uniques should never imrpove character power, movement speed, but instead offer a 'unique' new playstyle and + - 20% of powerlevel of rares.


This is exactly what POE 2 has been doing. Most uniques have something 'unique' about them but are in most cases underpowered compared to good rolled rares. GGGy are following what they have been taught in university.


This formular is great because it follows a master value : TTK.
And everything should be balanced around this value in the game if you want a balanced game. For some reason whoever is responsible for skill tree and skills has to be a junior dev and forgot about this value , hence the horrible balancing isses.

HOWEVER the magic is lost, The chaos is lost, The tales are lost, The ink runs dry if you don't unleash the beast every once in a while.

POE needs more chase uniques that people are willing to farm. For sure.
Yes i agree, it is far to underwhelming atm

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Exiled#4087 написал:
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Singullarityy#7852 написал:
All Unique’s are frankly boring and uninteresting to use; they have so little to them that finding one doesn’t make me jump for joy but wonder what useless item I got this time.


Totally agree. There are a few interesting ones, but you either find them very later in the game and they are low level, therefor useless, or they simply cannot rise to the power of standard items.. Sad..

They need at least to scale with character level, or upgrade them somehow..


I'd like to add that uniques are also bad because players often times lose out on a lot of life scaling if they use one.

I actually just recently made a post talking about a problem with life scaling. In the post I recommend a change that would make unique armors feel less bad to equip instead of a rare item.
https://www.pathofexile.com/forum/view-thread/3884227
Последняя редакция: LVSviral#3689. Время: 7 дек. 2025 г., 23:52:58

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