Lower density of the monsters in the maps, WHY?

Change to density is fine as long as they fix all the domino effects. Skills or items, map size, player feel. Sprint was a fix to nothing. Some people seem to clamor at anything to white-knight the game, but sprint addressed nothing. It did result in some meme videos of sprinters getting destroyed, stuck on objects, etc. But the core issue is that movement speed is requirement on every build, every character, as much as you can get. Boots is where they fix this. And sprint naturally has to come with "friction" but then they also force it on everyone by attaching it to dodge roll(also forced on everyone until 0.3).
Equally as important will the remaining mobs provide the same amount of xp? Sorry I couldn't be bothered to watch the whole reveal plus qa all the way through.

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